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We Need More Spencer Mansions

Jim Sterling:

This week’s show continues some things I said in my review of the Resident Evil HD Remake Remaster Remake Remake, specifically the stuff about environmental design, and why Resident Evil‘s was so effective. We need games that aren’t afraid to employ some well-structured backtracking, games that can be small in scale but big in scope. A game world we can become familiar with, and that feels like home even if it’s trying to kill you.

We need more Spencer Mansions, basically, and a lot less of Generic Sandbox City Place

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