"I'd had a nice enough time tracking down supernatural beasties (and regular, non-supernatural arsonists) and snarling my way through conversations, but I didn't feel wowed. I got to take control of Geralt from the massive fantasy RPG's get-go, learn the ropes, and do a handful of quests. Certainly, the whole thing was very pretty and dashing and it was implied that two characters did a sex right before the video game part showed up, but it was hard not to feel a creeping sense of "been there, done that." Grabbing quests, hearing randos sputter out their sob stories, calling my omnipresent horse from the ether cloud horse realm in which it assuredly resided—it was a familiar rhythm born of other open-world-ish RPGs like Skyrim and Dragon Age. Each step felt like second nature, for better or worse."