If there was any complaint most commonly heard about Pagan Min, it's that he didn't get enough time onscreen. He surely is deeply connected and visible in the main story, but some still felt Far Cry 4 needed more Pagan Min. Far Cry 4 Creative Director Alex Hutchinson talked about the position the team was in when it came to Pagan Min.
"The hardest part is pacing; after you meet him we wanted to get you to the open world and freedom as fast as possible. The consequence of this is you can run off hunting bears for four hours, and feel like he never speaks to you again, or you can mainline the story missions and see him again faster," Hutchinson said.
He went on to say Pagan is actually "onscreen for twice as long as Vaas," who was in Far Cry 3. That may not seem right to some, while it could seem more accurate to others, it all depends on the open-world experience you had in Far Cry 4. With the inherent freedom players are given in an open-game, they have more control over how much they see Pagan Min. The control is ultimately out of Ubisoft's, which is part of a company giving freedom to the players.