Activision has made piles of cash from the Guitar Hero franchise, but can it create something special without the help of Harmonix? Ars technica explores this question, and along the way reviews Guitar Hero: On Tour, and Guitar Hero: Aerosmith.
In short: no. Aerosmith was a step in the right direction for avoiding the raping difficulty of the third installment, but it's still lost its charm. And however well the DS title may work.... come on! I played it for twenty minutes and was done. Glad I didn't buy it.
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