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Microsoft secretly launches DX12 on windows – Xbox One could follow soon

It looks like Microsoft has finally soft launched their highly anticipated DirectX 12 API. The API is already present on the Windows 10 platform (PC Gamers rejoice) and Xbox One could be getting an update shortly.

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Double Toasted938d ago ShowReplies(6)
The_Infected938d ago

Well that was quick. I'll be glad when I hear from Developers how much it will improve Xbox One. I've heard not much to significant. I don't know what to believe.

AutoCad938d ago

You havent been looking in the right places..
DX12 will only affect DX12 made games so it might be till the holidays we see the impact.

Cant wait..60fps gaming is near us!

christocolus938d ago

Games developed for xbox one using the api will definitely have an effect. really cant wait to see what MS announces at the build conference.

starchild938d ago

Games won't suddenly be able to run at 60fps instead of 30fps just because of DirectX12. It's not going to have anywhere near that kind of impact, even on PC.

Best to keep your expectations in check.

CernaML938d ago

lol You should be hoping for 1080p first before even thinking about 60fps.

AutoCad938d ago

I dont see why it wouldnt be possible for them to do 1080p 60fps with DX12 games..i mean its only going to boost cpu performance even more by spreading the load..even if it doesnt reach 60fps.the least we can expect is a higher framerate in games than the other consoles version..That is if developers take advantage of the tools..Which i dont see why not when they have been using the PS4 GPU advantage with their games..#NOPARITYFOREITHERCONSO LE

938d ago
Dark_king938d ago

@AutoCad because that would be a 100% improvement, I mean really (just talking about fps doubling here would be a even higher if res went up also) that's just insane to even think is possible.

frostypants938d ago (Edited 938d ago )

@AutoCad: "I dont see why it wouldnt be possible for them to do 1080p 60fps with DX12 games..i mean its only going to boost cpu performance even more by spreading the load..even if it doesnt reach 60fps."

Boosting CPU performance a bit is not going to do much for FPS. You guys are completely delusional.

Yetter938d ago

yep, but when you have Unity, UR and Cryengine all supporting DX12 it pretty much means every game going forward will utilize it.

Double Toasted937d ago

My comment must've touched a nerve. Lol, this website and mods are so lame.

GameNameFame937d ago

http://www.gamepur.com/news...

Sorry. It wont do much Spencer shot it down again...

Like for the 5th time....

+ Show (7) more repliesLast reply 937d ago
DeadlyFire937d ago

Basically Texture sets will get better looking and more transferable from the PC so graphics will look a little better. Framerate is likely to stay about the same. So resolutions likely will stay the same. When taxed beyond reason developers reduce the resolution so the game will run better. So a chance it could help with maybe solid 5-10 fps at most boast all around could be possible, but I wouldn't know. Other than that not a whole lot is going to change.

kevnb937d ago (Edited 937d ago )

Dx12 won't do much of anything for Xbox. On pc the whole idea is to reduce cpu overhead, on console things are already setup for static hardware.

hello12938d ago (Edited 938d ago )

From the this news piece.
Lets talk a bit about Xbox One now. Phil Spencer has made it clear in his tweets that Xbox One will be getting DX12, infact he claims that it will be getting not only DX12 but Feature Level 12_0 as well, something I find hard to believe since the feature level has yet to be finalized.

Lot of odd stuff coming out lately Playstation fans will try to dismiss it but its been said by Microsoft x box 1 is getting full directx12. Misterx isn't Microsoft get real my Playstation friends.

Redtechgaming found something interesting in the recent SDK LEAK the x box 1 GPU has 2 GCP's (graphic command processors) 1 is normal not 2 i can't honestly say what that means but something has been found i trust the source its not a misterx type of guy who spews lot of crap. Anyway it could end up being nothing but its interesting find by him.
https://www.youtube.com/wat...

We probably see a beta test in 2015 for directx12 people are already using the new windows 10 features . Anyone can use it now but you do it at your risk.

emilijo777938d ago

You're god damn boring, man! You're much worse than MrX, repeating shit over and over again.

rainslacker938d ago

I'll take you seriously if you can actually explain to us what level 12_0 is. Since you're out of bubbles you can PM me and I'll post it on your behalf in it's entirety.

Keep in mind that I actually do know what Level 12_0 is, and why Xbox won't be seeing the full level 12_0.

Tomorrow, if I don't hear from you, I'll post the reason why Xbox won't see the full level 12_0. :)

IGiveHugs2NakedWomen938d ago (Edited 938d ago )

He doesn't know what the hell he's talking about. If he does, then he knows he's spreading bullsh*t. DirectX is an application interface. It works with APPLICATIONS/SOFTWARE, not hardware.

The_Infected938d ago (Edited 938d ago )

For some reason I think Forza 6 will be using DX12. Anyone else think they will?

christocolus938d ago

i think so too. turn 10 always uses the best tech available. they had a demo of forza5 running on pc with dx12 last year so most likely forza6 will be running on xbox one using the same dx12 api.

maniacmayhem938d ago

I say we wait until Fable Legends, that is the first game to use DX12 and should be the first game released soon.

I'm sure when it gets close to release MS will be more than giddy to start talking about all it can do because of DX12.

Outthink_The_Room938d ago (Edited 938d ago )

100% most definitely. They showed Forza 5 last year on the PC at the original DX12 conference. So they've had DX12 longer than probably anyone, except for 343.

To be honest, the people I'm most excited to hear from, is Epic.

Forza uses a proprietary engine, so does 343, so does Remedy and a bunch of other first party studios.

So I want to hear from the guys at Unreal, since they aren't building hardware specific, they're essentially taking an agnostic approach to DX12. So I'm curious what they have to say, not just the guys who are building 1st party and have access to stuff most devs don't.

In my opinion, Epic is the company that can showcase what MOST devs will see in regards to DX12 and that to me is most important. For all the talk about "exclusive this" and "exclusive that", the true test is 3rd party and how well they can build with it.

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