"What sets the Oculus Rift apart from countless failed tech innovations we were promised would be the future?
Two billion dollars is a lot of money for a passion project. That’s the price that social giant Facebook paid for Oculus VR, the company behind the Oculus Rift headset. $2 billion to bring Palmer Luckey’s dream of consumer-level VR to commercial reality.
It’s not the world’s first attempt at virtual reality, but it is the one that seems the closest to achieving mass-market penetration. Vuzix launched the Forte VFX-1 back in 1994. Sony has had a few different head-mounted displays, including 1997’s Glasstron, 2011’s HMZ-T1, and the upcoming Project Morpheus for PlayStation 4. Nintendo even tried to fake it with the Virtual Boy. Each device has found a limited niche audience, not the massive backing behind the Oculus Rift. Why?"