"Often regarded as a fine piece of hardware engineering with plenty of power under the hood, the PlayStation Vita has become somewhat of a sales shipwreck in recent years. Although gifted with a large amount of Indie developer support and a high number of quirky off-radar games, Sony's handheld has effectively been thrown under the bus as far as high profile franchise releases go. Despite this, many Japanese developers continue to find recognition and sales with the handheld and its low install base, in particular Idea Factory and Compile Heart, both of which have a dozen Vita releases between them. A high number of these games are from the HyperDimension Neptunia series, one that started life on PlayStation 3 and in 2014 had a re-imagining of sorts with HyperDimension Neptunia Re;Birth1 on Sony's handheld. How does the sequel fare to its well-received predecessor?"