Owen Atkinson writes: "When I first played Stronghold back in the early 2000s, it seemed like a huge step forward for strategy games. Having cut my teeth on the Age of Empires series, I had grown used to suspending a certain amount of disbelief. No, actual medieval battles weren't limited to two hundred per side, and no, food wouldn't actually function like any other resource such as wood or stone, but what else could we expect? These were games, after all. It wasn't until Stronghold came along that I realised how much more was possible."