"It’s an indisputable element of everything we read, watch, and play, yet it would be a fool’s errand to even dare to define it in any meaningful way. It’s why we fall in love with certain characters but couldn’t give a damn about the fate of others. It’s why some games we originally played 20 years ago still resonate strongly in our collective memories while others we completed mere months ago enter and exit our brains with astonishing speed.
And yet, to me, a distinct lack of charm is one of Citizens of Earth’s major failings. It looks cute, it appears charming, and it seems like it should be one irreverent romp after the next—but everything feels far too mundane. Something’s gone terribly wrong when a game about the Vice President of Earth who lives at home with his mother comes off as so utterly pedestrian."