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80°

Mortal Kombat X developer Ed Boon teasing 'Bow' user

Co-creator of the Mortal Kombat series has been teasing new characters on twitter lately with shots of images and video footage.
More recently the developer confirmed that after the announcement of Kitana, Kung Lao and Goro another character announcement is on it's way.

In Boon's most recent tweets the godfather of Mortal Kombat has teased a shot of a character's hand holding a bow.

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paradiger.com
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Community3380d ago
spicelicka3380d ago

Wait nightwolf has already been showing so it can't be himm

ZombieKiller3379d ago

Where did they show Nightwolf?

So far it's been Rayden, Kano, Scorpion, Sub-Zero, Quan Chi (Shinnok assuming this follows the MK9 ending) and Kung Lao. No Nightwolf

Team_Litt3379d ago

NightWolf. Such a badass name. But didn't Sindel lay waste to him when she went on her bender?

I want Noob Saibot back; his relationship with his brother and Scorpion needs to be focused on a bit more in the games... That and he has the sickest moves in MK9.

CorndogBurglar3379d ago

Yeah, she did kill Nightwolf, but pretty much everyone died in the last one.

Its clearly not stopping them from appearing in this game. There will be a reason for it. Netherealm is good about that kind of thing.

Torque_CS_Lewith3373d ago

Besides Subzero,who else has returned from the grave?

100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

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rushdownradio.net
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Community239d ago
abstractel238d ago (Edited 238d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.

60°

Talking Mortal Kombat 1 With Ed Boon And Thiago Gomes

During SDCC I spoke with Ed Boon and Thiago Gomes about Mortal Kombat 1 as part of a Roundtable.

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Community275d ago
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Garethvk276d ago
70°

Ed Boon Wants Two Mortal Kombat Characters In Super Smash Bros

Ed Boon shares his choices for which Mortal Kombat characters should appear in the next Super Smash Bros. game should a crossover happen.

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gamerant.com
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Community300d ago
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2moda5gamer300d ago

No surprises here, Scorpion and Sub-Zero.

Redgrave299d ago

For Smash.....?

Unsure if misread title and requesting MK1 appearance or