Unity developers detail why they are supporting DirectX 12.
The pic for this article is not relevant considering most PC users use 360 controllers, as they're far superior to the damn cramped X1 controllers
That's actually true. I'm still waiting for Microsoft to come clean with the "more than 40 technology innovations" ( http://news.xbox.com/2013/0... ) that went into the new $100+ million dollar Xbone controller that actually makes it a significant step back in a few key areas compared to the 360 controller. Will they *ever* clarify that?
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