Michael Abbott reports:
''Playing MGS4 is like being on a boat at sea tossed around by a storm. It's by turns exhilarating, disorienting, awe-inspiring, and overwhelming. Occasionally you're tempted to jump off the boat. And more than once you wish the captain would just stop talking and steer the vessel to shore. Or let me steer it.
I finally finished Metal Gear Solid 4: Guns of the Patriots yesterday, and I've been sorting through my thoughts about it ever since. Never in my gaming life have I felt so thoroughly confounded by a game. In these situations my training kicks in, and I begin to think about design and structure and dramaturgy - handy ways to analyze how narrative stuff is built. These tools aren't perfect, especially when narrative video games veer off the lit-crit path, but they can be helpful when you're trying to grab hold of a beast the size of MGS4.''