Entertainment Buddha's Lucas Smith writes: "When it launched in 2013, Final Fantasy XIV: A Realm Reborn showed lots of promise. It took the traditional MMO formula and gave it enough improvements to make it feel fresh. From an unique crafting system that was more than just clicking a “make all” button and walking away to animations that gave combat a fresh feel, it felt like this was an MMO destined for greatness. I was hooked indefinitely…at least until the endgame.
Upon reaching the level cap of 50, you’re treated to endless hours and days of grinding the same 3 dungeons over and over again in order to gain the currency needed for gear upgrades. Not only that, but the queue for these dungeons could last anywhere from 1 to 2 hours. The game also lacked any sort of gear customization and because of this, everyone looked the same. I held on for two months before calling it quits. A year later, a friend of mine convinced me to give the game another shot. After a week of being back, I’m hooked again."