OnlySP: The freedom and non-linearity of open-world games are often among their most vaunted characteristics. But what really is open-world? And what is it really other than busy-work to extend the life of a game? Was it ever really all that it was chalked up to be? Or is exploration truly a plus for open-world? Or perhaps is that the very nature of open-world: busy-work framed with fun gameplay and enticing stories?