Sony Online Entertainment's lack of community involvement is just something that needs to be seen to and perhaps fixed across the gaming industry as a whole.
Pay to win is the least of this game's problems. The biggest problem is that there is no point in winning.
Is H1Z1 a free download?
Nope its a paid for game.
Yea. And the game had so much potential.
Okay thanks, I didnt even know it was out yet.
I don't care what their business model is because right now it doesn't matter. The biggest problem with the game is the lack of real innovation in the genre. Players in DayZ clones goes through a certain life cycle. 1. Gather enough necessities to keep yourself live. 2. Gather or craft weapons to keep yourself alive. 3. When 1 and 2 are satisfied there is nothing to do by gank defenseless noobs because there is nothing else to do. The problem with H1Z1 any all the Day Z clones is that there isn't any alternative to number 3. There isn't any reason to stay alive other than so you can murder people and take their shit. There is no real goal to work toward.
"The biggest problem is that there is no point in winning." I don't know about with this game, but with other P2W games there is usually a leaderboard/ranking/event of some kind. The higher you finish, the more freebies you get. Freebies you would normally have to pay real cash for. The incentive is quite cunning, but not all games do it.
The journey is often the reward. You could play this game 50 million times and have a unique individual experience every time. The interaction and choice is unbound. Plus it runs 10x smoother than DayZ that's for sure. If you played both you would know this. I think this whole pay to win thing is a bit overboard. Especially for a game that has been working really hard on its updates. Something a lot of these early access games don't do. At no point have I felt the need to buy anything. A single makeshift bow crafted and harvested anywhere on the map can kill someone with a single arrow to the head and its fun to do. The game is not for everyone. The interaction, laughs and experiences make the game fun.
SOE is seriously late to the zombie survival genre, as its on its way out. I can't wait to see what the next genre will be, I'm tired of zombie survivals.
Do you know what they say about opinions right?
H1Z1 is reportedly going to be free-to-play upon official release. No point in even paying the $20 for early access. As for Sony, they should take a page out of SEGA's book (A:CM). Misleading gamers never pays off.
A game should either be free to play or a paid for product. Trying to skittle down the line between the two ends up causing more harm than good.
f2p games are crap. Only Valve can make great F2P Games.
Maybe it's time for someone else to step up to the plate. Don't get something like Heroes of the Storm.
I'm actually more interested in Wild which appears to be a team based survival game. I love the fact that you have to work with your clan in order to survive in the game. DayZ and H1Z1 is all about surviving by yourself and killing very human that you meet. It would be cool if they had different factions in the game.
Often times if you go at it alone you will die. Partying up with a group of people can be rewarding and dangerous. Especially if its with a group of strangers. You never know if you can trust them. They could work with you or turn against you. Part of the appeal.
I think Sony can be remarkably arrogant and clueless sometimes: - Listing Planetside 2 in the PS4 launch window. - Initially making the upgraded Driveclub digital version for PS+ subscribers locked behind the PS+ pay wall. - Giving 10% off sale for compensation to PS+ subscribers from the outage over Xmas but making it pretty much worthless by putting quite a few restrictions on it and limiting it to 3 days only.
you have to remember sony is still a rather large company and there are many divisions. meaning they can make decisions in japan that impact people in north america without understanding the north american market. the famous john carmack once wanted to ask someone at sony something and he said it took a long time to get an answer because none of the divisions communicated directly with one another.
Although you could argue that the air drops were bad form, I can't help but think that all of this is a bit premature. The game is in "early access" alpha state. Things are bound to change. I wouldn't be surprised if this, amongst other things, were ideas that were being toyed with for the release version. That being said, gamers spoke and SOE has reacted. Luckily, this is early access so NONE of this is final. As for "community involvement", which didn't seem to really be what this article was about, I think SOE does a decent job. For the first 6 months or so 2-3 of the assets artists and level designers would actually host sessions on Planetside 2. They would even invite platoons. For H1Z1, they have provided servers for streamers and have actually come to interact and participate in several streams. A couple of high profile DayZ streamers were even brought in to co-host a couple of dev streams. Could they do more? Sure! But, it's not as though they are doing anything at all.
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