The incredibly hardcore survival horror game has now received both critical acclaim and commercial success.
Considering that Alien: Isolation was released on 4 consoles and the PC, one million copies is not that much... however, if they made a profit on the game then congrats.
also considerably slower than alien colonial marines which is very sad to see, once bitten twice shy and all that i'd guess
colonial marines was like 1,5 m in two weeks. oh btw the evil within sold in surplus of 3 million, excluding digital sales
That just makes me so angry. First Gearbox wrecks colonial marines and then people are scared to buy Alien Isolation even though it's a real Aliens game. Thats really horrible to see happen.
@vishmarx how on earth did Evil Within sell 3 m ? its a terrible terrible game. i guess most sales were from next gen as gamers were desperate for a game to play.
It sucks that games like this or bioshock infinite sell so little, but madden sells millions
I'd happily buy Bioshock Infinite if it were released on next gen..
Well-deserved! Sega really took the criticism of Colonial Marines to heart and proved a great Alien game instead of doing more shovelware which they easily could have done.
It was the passion of Creative Assembly's developers to bring us a true survival horror Aliens game that did that. I knew the game would be good when I saw that many of the developers were real fans if the first movie.
I bought one of them last week. Can't wait to play a real Alien game.
Deserves way more! Joint favourite game of mine for last year, that along with Far Cry 4
This was my game of the year for 2014. It deserves more! I am also glad that they are thinking about making a sequel. http://www.gamespot.com/art...
Gotta pick this up later in the year
Well , i will buy this game NEW, in the spring .
You should buy every game new. The developer not Gamestop deserves the money for the game they made.
I can very seldom justify $60 for a game, especially not *every* game I buy. That said, I *do* try to spend extra on games that I'm pretty sure I'll like, because that's the most useful incentive for developers. Accolades are nice, I'm sure, but if a game isn't profitable, there won't be more like it. So when I saw that CA was putting such care and attention into this project, and taking actual chances with unusual game mechanics, I knew I wanted to encourage that. So while I didn't pay full price, I didn't wait half a year either. It's a very good game, and I can't *wait* to try out Oculus Rift support once I get the final hardware.
Save your copies guys. Its gonna be worth a ton of cash later on.
A tad low sales wise, and I still need to beat it. I'm happy this game did well enough for the developers to make a profit. It's a great game, tense and very atmospheric... Well worth my money
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