Bethesda has announced that its long awaited, award-winning multiplayer roleplaying game, The Elder Scrolls Online, will finally release worldwide on PS4 and Xbox One
The more interesting headline is the fact that the game is dropping the subscription. Can't say it wasn't warranted and should've been considered a long time ago, but makes me wonder if it can save the game.
No subscription? Pay to win confirmed. This or something even worse will come into the game design... "Tamriel Unlimited will be supported with special, optional downloadable content available for purchase and an in-game Crown Store for convenience and customization items." Anyway, anything (except free to play, which a $60 game is not, mr. article writer) is better than subscription, which would make most players don't even think about buying the ultraoverpriced game. - June 9th. Good date to enjoy the E3 hype.
The word convenience can really be interpreted too many ways
^ And this is exactly why the dirty PR bastards chose it.
Pay to win sucks - but it is way to early to call it that. Lets see what is in the store. Games like DOTA make tons of $$ of customization only items. I also have no problem if they sell healing, mana and other buffs that can also be earned or crafted, as long as in PvP you can't just quaff an infinite amount. And selling access to areas is fine, as long as its $5 per instead of $20 per. And they can always charge for expansions. I was part of Beta and this game just didn't do enough for me to want to pay $60 PLUS $15 a month. Now I think I will try it and see what they have improved. But I will do it on PC.
im buying it then finally, yessssssssssssssss
I might as well now. I just need to know whether I can play the digital PS4 version simultaneously on two accounts via game-sharing. If that works I'm pretty much sold.
This was my only reservation. Day-one buy now. Who cares about unfounded play to win, when there is so much to explore. I am a very happy man right now. Hope this starts a new trend and other (KOTOR)follow
dropping the subscription has me going from a "not going to buy stance" to probably getting day one now.
FINALLY it's going free to play! Looks like I might actually be getting this.
What part about buying the game makes it free to play?
Awesome news right here. This should help the game compete with the top MMOs, if not surpass them. Time for Blizzard to take WoW to consoles.
You still need quality in order to compete with the top MMOs. Also how the hell would you play WoW on a console?
WoW would never work with a controller.
So was said about Diablo.
The difference between Diablo and WoW is one game has 30 keybinds for skills, the other has 6. WoW would never work.
Diablo 3 was designed around utilizing a handful of abilities. WoW has 21+ abilities per class. The game would need to be completely redesigned from the ground up to use few abilities or to use a type of combo system to go from one skill to another. thekhurg is right. WoW as it is and has been since the beginning would not work with a controller unless you decide to ignore over half the abilities you have at your disposal.
Just assigning skills to the four face buttons (ABXY, XO/\, etc), using shoulder buttons as modfiers (so, just by X we have X, R1X, R2X, L1X, L2X, and so on) we have 20 possible entries. If we do the same to the D-pad, since we have sticks for navigation, that's another 20 possibble entries. So no, button counting is not a good excuse.
Fine. If you want to be pendantic about the entire thing here is why it won't work. You have a plethora of skills, for most classes around 30 - this doesn't include all your keybinds for mounting, food, elixers, battle potions, health stones, raid buff skill(s), keybinds for assigning icons to priority targets in raid, raid marker binds, profession skills (fishing, cooking, archeaology and the two you pick) your hearth stone and various other teleporting stones such as your garrison stone for WoD. Then you have your focus versions of various skills that are typically keybound. Then you have your ground targeted effects that you absolutely don't always want targeted to a specific enemy or player, instead you need to quickly target another spot to prepare for incoming adds (for example). Then you need keys for the dozen or so panels in the UI, such as the dungeon journal, pvp tab, guild tab, LFG tab, macros tab, skills tab, profession tab, etc... You also need keybinds for the custom macros that you need, plus at least one additional button that is never used except for the very specific/unique raid fights that require the "special action button".
Thats not true I play Wow with a controller using xpadder, and I am a core raider in warlords of draenor... if you played FF XIV you would know that its possible to play a mmo with a controller, and xpadder make its even better than than what FF XIV controller controls. look up Ghrishnach check all my boss kills if you want, and if anyone need any help with xpadder ps4 controller let me know.
I'm not saying it would be readily doable, a straight port would work nor anything like that. Obviously it would need some adapting. But quite frankly, 40 readily doable inputs are enough... In fact, it's so true, that you listed more tasks than a keyboard have keys, so guess what, you are already using modfiers even considering a player who uses all that (tip: not all players do). I stand by my point, controlpads have enough buttons to make it work with some adaptions. Xrave just confirmed my point, but in case you still think button count is an argument: https://www.youtube.com/wat... Also, I'm skipping the obvious here: all consoles have USB ports now. It's up to devs design control methods with k&m. If Blizzard don't wanna deal with consoles, it's a completelly different matter, I'm just saying input methods aren't a problem.
WoW works just fine on a controller. With triggers as modifiers there are more than enough buttons. Healing would need an over-haul, and it would be a good opportunity to make targetting less rubbish in general. Better off making a new game at this point though.
I disagree. Considering the need to time so much at the right time, I don't think relying on remembering which button to use to get 3 abilities should pop up to use with 3 of the buttons on the controller isn't a good design. Sure, there are some out there that will be able to do it. But your standard gamer, who are the type of people who play MMOs, won't find it a simple or pleasing to use system. But, even then, let's examine this (PS controller since it's what I have in front of me being utilized in this example): The Warrior class has 21 different abilities at least. 'x' is attack no matter what you do. So you have 5 x 3 programmable abilities (base, R1, R2, L1, L2), to tie to the other 3 buttons. That's 16 total, right now. But, let's say we don't always have attack up. That's still only 5 x 4 abilities. That's 20 abilities. I think in order to truly get WoW to work on consoles, there would definitely need to be some major changes to how skills are utilized and thereby adjustments to take account for those changes in the game itself. This reminds me of Everquest Online Adventures. The whole gameplay wal altered to account for the differences and slower gameplay in using abilities due to the controller.
WoW and it's ilk are games that people invest countless hours in, so simplicity isn't really necessary. It is something publishers want because they have their eyes on the widest audience possible, but over-simplifying MMORPGs has it's own consequences. Getting right into WoW, I've played plenty of it on a controller just for kicks. Cooldowns on the D-Pad, combat skills on the face buttons, targetting on the bumpers. The biggest problems are that tab targetting isn't that intuitive, and for some reason there are no options to adjust the turning speed of the camera (with the default clearly being too slow). Your 21 button warrior on a DS4 would be no problem. 4 face buttons, 4 d-pad directions, 2 bumpers, 2 sticks. That's 12 "common" face buttons, all modifiable with the triggers for a total of 36. You've got your warrior there, with room for gammy targetting buttons on top. WoW would have other issues coming to consoles though. The established fanbase already have PCs, and the 10years worth of old content/tired pop culture references has been chopped and accelerated so much that it just doesn't make for a great game. The whole interface would need a re-design, communication would need a re-design, healing would need a re-design and most of the content would need to be adjusted accordingly. It would also be quite a monumental coding task getting the engine to run on the CPUs in the consoles, as it doesn't thread well at all. Nothing insurmountable, but it wouldn't really make commercial sense to attempt it.
***Your 21 button warrior on a DS4 would be no problem. 4 face buttons, 4 d-pad directions, 2 bumpers, 2 sticks. That's 12 "common" face buttons, all modifiable with the triggers for a total of 36. You've got your warrior there, with room for gammy targetting buttons on top. *** No, it wouldn't. That's a horrible set up. Just horrible. First, one finger should always be on L3 for movement. That means you're taking your hand off to fire off abilities. Then adding in possibly using bumpers in conjunction with that? No. Just horrible. Sure, you could do this, but it would be a hot mess and people would not like it. That's just a horrible concept, to be honest. Furthermore, we're ignoring the fact that there are menu elements, chatting, emotes, and the like that will be tied to things as well. No. Just no. It would be worse than that one mech game with the overly complex joystick. At least that game it gave you all the controls you needed, this would just be a "Shoot, is it L2 or L1 for that? Where is my heal? Wait, are my druid abilities for bear this way or was that for panther?"
Free to play? Definitely getting this.
Im starting to feel like everyone is reading a different article because im pretty sure it has a guild wars style of pay once which makes it not free to play.
Yeah I meant that, was talking about it not having subscription fees.
Finally an online Elder Scrolls I want to purchase.
Really F2P? They've done so many quality updates up until now, the Champions and Justice systems being great examples.. I'd much rather they took a gamble and kept it subscription only for consoles and see how everything plays out. I really hope this doesn't mean they plan on cutting back on content, like FF14 ARR, this was a great example of how subscription based MMOs thrive with the regular content updates.
Trion were the best at delivering content updates with Rift. While that game was subscription-based it put all others to shame (purely speaking content delivery). The Destiny model is the best hope for consoles imo. It is essentially a subscription, but re-packaged so that the "I'll never pay a subscription AND pay for Gold/PSN!" crowd don't realise they're subscribing.
you still have to buy the game to play it. meh
This game is terrible, being free isn't gonna make it any better.
The game is actually pretty good, if it wasn't an Elder Scrolls game, it wouldn't get 98% of the hate it got. And that lays the fundamental problem with it.. it's not an Elder Scrolls game, anyone expecting an MMO version of Skyrim are going to be left extremely disappointed.
My disappointment didn't stem from the fact the game was an ES game. It was just bad. I found it boring. But that's just my opinion.
As long as they stick to just having cosmetic items and not the pay 2 win then it's a good move, if it's pay2win I won't bother with this game now.
Almost certain to get "consumables" to boost progress rates and/or stats. Consumables are the worst kind of cash grab imo.
well played Bethesda you have won. This will get a lot of people in especially me I will be getting this for sure. I wont have much time but when I do oh boy.
I liked the game, just not enough to pay the sub. I'll be reinstalling the game after these changes take effect
I'm a huge ffxiv fan, Is this game even remotely similar to its offline versions? If so I'd have to check it out as I love TES!
Lol, the typical TES game released. Skyrim, oblivion etc. An offline version of the elder scrolls online.... the elder scrolls offline.. lol :) Are they comparable? I'd go crazy for an online skyrim!
Oh, I thought you were saying there were offline versions of FF14. LOL! People must have thought, "What the hell? This guy doesn't know there are offline Elder Scrolls games?" ;)
excellent at least you can drop in and play the game, i bet it will look pretty decent to boot, another reason to keep enjoying my Ps4 :)
Good thing that I've waited then. Now I'm waiting for FF14 ARR to go free-to-play.
thats probably not going to happen. ffxiv is doing well.
Some call it Pay2Win, some Free2Play, but it won't hurt none to try it ...now that the sub is not mandatory. And if I so come across a toll bridge run by trolls and can't progress any further without exchanging coin? ...then I shall resign my position & re-insert Dragon Age Inq. my darlings! I totally agree with Excalibur' comment below 'You can put lipstick on a pig but it's still a pig' Lulz, super funny!....TBH Complaining makes it seem like we don't have a choice. Just don't play if you don't wanna pay ;o/
They didn't drop the sub they just tucked anything worth having in the premium package called ESO plus. From their site “Memberships to ESO Plus can be purchased in 30-, 90-, and 180-day durations starting at $14.99 for a 30-day period. When you sign up for ESO Plus, you’ll receive your full allotment of crowns right away (1500 for 30 days, 4500 for 90 days, or 9000 for 180 days). If you purchase a recurring membership, you’ll receive a full allotment of crowns at the start of each 30-/90-/180-day membership period. You can spend crowns in the in-game Crown Store to get unique mounts, special vanity pets, a variety of fun costumes for your character, and convenience items like health potions and soul gems. While you’re a member, you’ll enjoy faster progression thanks to the helpful buffs to XP, gold, and crafting, and you’ll be able to access any DLC game pack that’s available. If your membership ends, you’ll still be able to play ESO (and keep any items and rewards you earned playing within DLC), but you won’t be able to access DLC game pack content that you haven’t purchased separately.” You can put lipstick on a pig but it's still a pig.
Seriously people, wait for reviews from the sites that you trust.
About time,I can finally play what was supposed to be one of my first big games of last year. Nice to see all the extras were going to be getting.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.