Marcus Estrada writes: "Children of Morta utilizes hack n' slash mechanics to get players into the action fast. However, is also includes a variety of roguelike aspects to keep people playing. There are the expected aspects like procedurally generated areas and that whole "one life" rule. However, there's also an element of procedural generation to the narrative as well. Yes, the game has one main plotline which runs from start to finish but other story aspects will be revealed in more random ways. This means even if two people play through the game they'll likely see some different story aspects along the way."