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Resident Evil and the vanishing art of entertaining walkthroughs

James O'Connor of MMGN: What I really loved about Resident Evil – and about Silent Hill, and Clock Tower, and all the survival horror games that flourished between the mid-to-late '90s and the end of the PlayStation 2 era – were the walkthroughs that people wrote for them. These were weird, somewhat esoteric games, designed to prompt discussion and sleuthing at every level of play, and reading a walkthrough trying to make sense of these games was a real pleasure.

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BioDead1032d ago

I try to collect those re walkthroughs to my collection