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Why do videogame movies nearly always fail?

TVGB: "Videogame movies go back a long time. It kind of started out with the movie Cloak & Dagger, which was released simultaneously with the Atari arcade game back in 1984, and have come a long way since then in terms of budgets, qualities and advertising, but somehow they always seem to flunk out. Why is this, really?"

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ENNO3424d ago (Edited 3424d ago )

There is so much detail and care that fits into 50 hours of gameplay, that can NOT be squeezed into 1hr.45 mins...[cough]final fantasy[cough]

player9113424d ago

That plus the experience is off.

In games you spend time on your characters and care for them. You become more emotionally attached then just some random person in a movie.

Also it is the environment. Walking through a dreary house knowing something is gonna jump out at you creates a more intense sensation then watching a movie saying, "Don't open that door stupid the killer is back there".

Plus games don't need as big of a story to be fun or popular. You can play through a game that is fun without a story. Doom had a stupid story. La la la demons la la our last hope la la la save the world.

And for the record I thought Final Fantasy the movie was pretty cool. I wish they did more with it but a cool movie non-the-less.

SCFreelancer3424d ago

The question is pretty obvious, its the same reason that keeps most companies from reaching a decent quality level with their games: lack of time.

These days developers have to release the game almost simultaneous with the movie no matter what the current state is. This makes it very hard to keep the level high and finish in time.

Nitrowolf23424d ago

probaly because we exspect the movie to be as good as the video game
i think its because most think that the movie games will feel the same as the game, you know get that same feeling as if you were playing it and see something awsome. But eventually it comes to a part in the movie where you couldnt even do that in the game. It like WTF.
I mean wat if in MG movie snake shot energy through his hand at the end to kill the boss, im not saying that would happen but it would make the movie some wat [email protected], caus epeople be like "you cant do that in the game"

Sangria3424d ago (Edited 3424d ago )

If i remember well, some weeks ago in a TV show in France, there were a Hitman The Movie producer (or someone who worked for that movie) that was saying something clever: a game rarely reaches 2 millions units sold, but movie producers want a movie that make 20 millions of entries.

So because of that, video game-based movies always try to touch the widest audience, meaning more special effects, not complicated scenarios, etc... respecting less and less the video game.

In my opinion, the only movies that respected well video games were Mortal Kombat (sadly yes, technically it's a crappy movie but it's exactly as kitsch as the game, and it's the only movie where Christophe Lambert plays good enough) and Silent Hill.

But i'm pretty sure Hideo Kojima would be a great movie producer, he has a cinematographic sense that no one else has in video game industry. If one can do an epic movie, it's him.

player9113424d ago

Yea Silent Hill was a neat movie too.

KobeT243424d ago

Probably because the problem is that producers believe that they will have a built-in audience based on name recognition, and thus don't push writers to develop a good script, or push directors to keep the seams tight, lots of the actors sort of 'phone in' their performances, etc.

The problem is that everybody involved seems to just see the film as a moneymaker - tie in, and don't really give their heart and soul. Nobody's shooting for an oscar with these films.

They also dont seem to stick with the story. Example Resident Evil. The first one was similar enough but the second fell off track and the third had nothing to do with the games. Same with Doom. Just Hype.

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