Cyril Lachel reports:
''It's never easy to update a classic game. For every New Super Mario Bros. or Pac-Man: Championship Edition, there's an Alien Syndrome, Battlezone Evolved or Shinobi. It's a balancing game trying to keep both old school gamers and brand new gamers excited about an old title, especially when the game in question is something as monumental as Space Invaders. This is not the kind of game where you can just slap a new coat of paint on; the developer has to figure out a way of keeping the spirit of the original game, all while making the game relevant for the 21st century.
I'll be honest with you, I was skeptical going in to this review. While I appreciate the importance of the original Space Invaders, I have never been one of those fanatical people who will swear by it. For me the game was always too slow and repetitive, I preferred faster paced shoot-em-ups, like Thunder Force 3, R-Type and Darius R. In the past Taito has tried to resurrect the Space Invaders franchise, but for whatever reason none of the sequels or spin-offs managed to impress quite like the original game. But all that has changed, because if there's justice in this world then gamers of all ages will run out to the stores and buy one of the best portable games of the year.''