Ricky Tucker reports:
''The biggest difference between Wolf of the Battlefield: Commando 3 and its nearly twenty year old prequels are the visuals. Polygons and pixels aside, Commando 3 takes a much more cartoon-inspired approach than its predecessors, which aimed for a more realistic look (well... as realistic as a couple dozen colors and pixels could muster). The end result is actually quite appealing and one of the core reasons I kept playing.
Each of the levels has its own distinct look that stands out and offers a good visual cue about the "story" the level is trying to tell. For instance, the first level begins with a beach assault that slowly moves from defensive beachheads into the main base. The same goes for latter levels, which see your characters busting out of a heavily fortified prison, trudging through swamps and finally assaulting a very Kremlin-looking base.''