Eurogamer writes: "When I saw that Soulcalibur was due to appear on Live Arcade, I thought a terrible thing. It was one of those instinctive ejaculations from the id, a thought of unvarnished honesty that had already bubbled up and gone by the time my waking, professional games-writing brain had noticed how wrong it was.
"Finally, another proper game on Live Arcade!"
Isn't that awful? Deep down, where the gnarled prehistoric chromosomes still snap and rage at each other, I apparently still harboured an assumption that while these downloadable games are sometimes fun or clever, they're not the same as proper games. The weird and frankly terrifying thing is, I fundamentally disagree with myself on this issue (that's because you're an arse) (shut up you). I honestly believe great gameplay is where you find it, and the cost, file-size and method of delivery are marginal concerns when judging how well a game works as a piece of entertainment. Or at least I think I do. Or did. Or...bloody hell."