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GamesIndustry.biz Interview: XNA's Chris Satchell - Talks about censoring user-generated content, games with a social agenda and k

GamesIndustry.biz writes: "Earlier this year Microsoft announced plans to allow small independent developers and individuals to put their games on Xbox 360 using the XNA Game Studio and the subscription-based XNA Creator's Club. Under this system developers will make a game with XNA, submit it to peer-review from other members of the Creator's Club and release it on Xbox Live marketplace.

Chris Satchell, XNA's general manager, talked to GamesIndustry.biz at the recent GameHorizon conference about the project - the issues behind censoring user-generated content, games with a social agenda, keeping the industry creative, and the effects that digital distribution will have on traditional publishers."

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