It's still a ways off from release, but Prima Games has a few ideas as to what the new game should include.
Push Square: "It's rare for a renowned series such as Assassin's Creed to get tagged with middling review scores, but we slammed the disappointing Assassin's Creed Unity when it deployed last year. While there was a reasonable experience buried at the release's beating heart, the Parisian escapade also had a laundry list of flaws – the title's copious bugs and glitches securing the most column inches. With the forthcoming Assassin's Creed Victory – thought to be subtitled Syndicate officially – the French publisher needs to respond by righting its predecessor's many wrongs. But what are the five most important things that it needs to address?"
I would like it if they totally revamped the movement and combat to feel less mechanical. It's just pretending to be fluid and since every movement is kind of scripted your character ends up acting differently from what you input. Another thing...they should really diversify with the settings more. The whole Victorian, Elizabethan, Renaissance, Revolution type settings are nice, but too often it feels like more of the same mundane cities. Something like feudal Japan or medieval Europe or ancient Athens would blow minds.
Finally, they should take a break with the franchise. Same with CoD. Take one of the three or so teams and throw them at a new IP. No one wants to play these franchises for two generations straight and you know theyre all pushing for a third one.
Paul Tassi from Forbes writes: "Ubisoft has scheduled a grand reveal event for this Tuesday, which promises to unveil this fall’s Assassin’s Creed: Victory, which very well may be called Assassin’s Creed: Syndicate now, because maybe “Victory” implies some sort of hard ending. Which we know isn’t happening.
Rather, Assassin’s Creed will continue on until we beg it to stop, and the Call of Duty-esque annualization of the series is something that few can get behind, as Erik Kain wrote yesterday. But I wanted to explore a little bit about why COD’s yearly formula is so hard to repeat, and why Assassin’s Creed struggles with generating excitement for annual releases so consistently."
I don't think AC Does it to be like Call of duty. Ac does it because there fans want more AC. The lore alone brings me back over and over again everything has a link to the bigger story. Comics, novels, movies and games they have legions of fans out there that want more. I'm one of those fans so if you dont like the AC games just stop buying them but for me and millions of others we are going keep enjoying what we like. Ac unverse feels like starwars or marvel unverse...everything is conected and that makes it all that more fun.
Clipping Error discuss if the next Assassin's Creed game will mark a big change to the series, one that potentially opens it up to new fans.
The change from AC4 to Unity was definitely the biggest change in the franchises history thus far, I'm not saying the best change, but definitely the biggest.
You'd think due to unities many set backs they'd skip a year and take thier time...
Depend's on the story. It should me more like AC4 than Unity.
Infact, they should just make another pirate game. I couldn't get enough of it in AC4.
Naval combat, looting ships, singing shanties in the ocean breeze. Unreal.
I guess a lot of the people who played Unity would like to see more than 15fps :)
I want to see them spend two years on releasing the next AC game. Stop rushing out annual stuff. give them more time to meet requirements, maximize potential, improve content, and so on.
I give exactly two craps about multiplayer in AC games.
I want a mission where I kill Jack the Ripper.
To be fair unity doesn't run too badly now. And despite its technical shortcomings it's actually a good game. The only thing that bothers me with ubisoft games is, they have u doing things like climbing towers etc.. Repetitive stuff and it seems to be in all there games not just ass creed, someone needs to teach them variety!!