Ars technica writes: "have a confession to make: 2003's Final Fantasy Tactics Advance is one of my favorite games of all time. While many wrote it off as a dumbed-down version of its elder PlayStation sibling, I logged an embarrassing number of hours creating the perfect clan. And the recently-released DS sequel has had the very same effect on me. Final Fantasy Tactics A2: Grimoire of the Rift fixes many of the problems with its predecessor, while adding new and interesting content. It does, however, feature one glaring omission.
One of the biggest gripes people had with the original FFT was the Judge system. This mechanic artificially forced players to obey random rules-which could range from no fire magic to no physical attacks-and punished them for disobeying. And while the Judges have made a return in the sequel, they are in no way as meddling as they were in the original."