Ars Technica Game Review: Command and Conquer 3 Kane's Wrath

Ars technica writes: "I've found it incredibly interesting to watch the RTS genre expand to encompass consoles and, more importantly, controllers. RTS games are a lot of fun, but it's true that getting the same kind of precision and speed that a mouse and keyboard offer on a controller has been a significant roadblock. EA succeeded to a certain extent with Command and Conquer 3 for the Xbox 360 last year following its Battle For Middle-Earth debut, but the company's latest, Command and Conquer 3: Kane's Wrath, refines the control significantly and moves the genre ever closer to wide-scale viability on consoles.

Kane's Wrath is essentially an expansion to Command and Conquer 3, though on the Xbox 360 it's being sold as a budget-priced stand-alone title. There's only a single 12-mission, Nod-centric campaign (down from the original title's three) but the Xbox 360 benefits from a collection of 90 specifically designed skirmishes that make up "Kane's Challenges." As any of the three subfactions of the GDI, Nod, or Scrin, players can tackle the limited offline challenges, skimpy campaign, and skirmish mode or head online for the same Vision-enabled, four-player multiplayer that was fun in the original, which now plays host to over 50 maps. Really, though, what you're paying for is improved control and a few new flavors to mix up the already-strong skirmish and online multiplayer modes."

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