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Hitman Designer: Metrics Plus Personas Equal Fun

During the recent, Gamasutra-attended Dutch Festival of Games, Alessandro Canossa, a designer at Hitman developer IO Interactive and a doctoral candidate, gave a lecture on how developers can create games by keeping a specific type of player throughout development.

"When you measure things, you can understand them. You can properly talk about them," opened Canossa. "From the game point of view, it makes sense, because you can finally start making science out of things that were almost only conjectures until now."

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