Written by Matt Cabral:
"Games based on popular movie licenses generally fall into one of two categories; there are those like the recent Iron Man, tightly tied to a current film release, as well as the movie's narrative. And then there's those, like last month's Bourne Conspiracy, heavily based on a big screen property but not directly tied to a new film. Those in the former category often deliver mediocre experiences due to truncated development schedules and limited creative control, where the latter efforts, not restricted by these obstacles, often yield better results. Hellboy: The Science of Evil falls somewhere in between; while its handlers at Konami have been quick to point out that the red demon's gaming debut offers an original tale not based on this summer's big budget Hellboy 2: The Golden Army, one can't help but think the project-especially its near simultaneously release with the film-has been creatively crippled by the movie marketing powers that be. After punching and pummeling through six chapters of beasts and baddies with Hellboy's Right Hand of Doom, we can say Science of Evil definitely reflects its place in this middle category. It's not nearly as awful as, say, Ghost Rider, yet it never achieves the excellence of something like Chronicles of Riddick: Escape from Butcher Bay."