"With time a lot has changed across Ninja Gaiden's many iterations; the stories make even less sense; platforming has become a shadow of its former self; the game has become a noted graphical and animation showcase; and combat has evolved into arguably the finest engine the industry has ever seen. The only thing that hasn't changed all that much is Ninja Gaiden's difficulty, and whilst immensely rewarding to those who succeed it seems appropriate, given lead game designer Tomonobu Itagaki's "unique" attitude, to not just say that Ninja Gaiden 2 is hard… But ladies and gents, it's f-ing brutal!
As much as God of War could learn from Ninja Gaiden's combat engine, Itagaki could learn just as much of how to take control of cameras in third person. As it is you will battle the camera much like the onscreen foes, shifting position and using your thumbsticks for the best advantage.
Ninja Gaiden 2 takes everything from the genre defining Ninja Gaiden Black of 2005 and covers it in a next-gen smattering of speed, precision and lots and lots of blood. Unfortunately, when I say everything that means everything and whilst at a gameplay level it is the closest to perfection yet seen, it is let down considerably by an unhelpful camera, uninspired level design, and inexplicable technical issues for a AAA title published by Microsoft..."