Sometimes, a game doesn’t need to be super deep, with nuanced mechanics, a layered storyline and an “easy to pick up, hard to master” control set. Sometimes, you just want to turn off your brain and mindlessly tap buttons until everything on-screen is dead.
Gamasutra reached out to developers to ask for their favorite examples of great boss fights that are worthy of close study. They tended to favor the classics.
The variation that Boss! lacks in gameplay is made up by the vast number of customization options. It’s not the deepest of games, and there is a lot of button mashing involved, but with the difficulty level cranked up it is a challenging game. It’s very light hearted, very charming, and very repetitive. Personally, the humor won out for me and I was able to overlook a lot of the gameplay faults. It’s a solid game if you’re looking for a quick burst of fun, but if you want something deeper then you’ll have to look elsewhere.
GR:
"Sony’s mobile gaming platform has plenty of bells and whistles, like a rear touch-pad that many developers have failed to utilize or dual analog sticks that should provide a much firmer market for first-person shooters. PlayStation Vita remains one of my favorite gaming devices but software seems to hold the system itself back. Is it that there aren’t enough Vita owners or that developers can’t figure out how to squeeze an incredible title out of the hardware?
I’d like to think that PlayStation Vita development is only hindered by the fact that exclusive software doesn’t really exist on the platform outside of dedicated Sony portable titles. In fact, unlike Nintendo 3DS, PlayStation Vita lacks a major name to push its hardware into consumer consciousness. Don’t look to this indie game for that. Boss! gives you the opportunity to create your own oversized boss capable of destroying a village or castle, though its gameplay proves shallow at best."