PlayTM writes: "Ever since games started to muscle in on cinema's territory there has been one omission that has reduced the emotional impact the player experiences once the credits begin to roll. All too often a game will exert itself trying to emulate the look, dialogue, action and presentation of Hollywood while ignoring one vital element - the conclusion. Time after time gamers would battle their way through hours of gripping gameplay and enjoy/endure increasingly complex narratives only to reach the climax and find out that, in fact, there wasn't any such thing to be had. It's as if developers forgot that at the end of each and every movie, (excepting oddballs like No Country for Old Men) there's closure, where the various stories and plots come to an end and are tied up, leaving the viewer with a sense of satisfaction from a journey well taken. Often I suspect this omission is down to time constraints, or if I'm in a cynical mood, because developers/publishers reckon only a minority of people will see the game through to its end so why expend resources in actually delivering one?"