Everyone loves a good story, but it’s hard to play through a game and not feel that what you’re hearing is a little… familiar – or cliché-riddled derivative fluff, depending on how harsh you’re feeling.
Not really much different from a lot of movies either.
Zombies stop with the zombies already
I'd rather they stop with the 5-10 page articles... Seriously though, Zombies themselves are cool. No need to stop, just ease off the Braintrain a bit.
Agreed. After RDR Undead Nightmare I was ready to put zombies in games to bed. They've lost their impact. Not really a plot point, but more a trope is how you have to restore power, usually so you can use a lift. How often is it in real life you have to do that? Hardly ever right?
How often do you have to do anything found in games in real life? Unless you play the Sims the answer is pretty much never.
More than you would think. You have the choice whether to jump or move left, right or straight in real life. However my point is solely related to finding a way to re-connect some power for a given situation in a game. Power is usually something that's constant. The fact it goes down in so many games and you have to bring it back up has become some a bland excuse for padding out the story.
Zombie games could be remarkably great when done right. Just look at TWD game and TLOU.
More zombie games, but less low quality cash grabs. I am always down for a good zombie game, same for film.
pick a gun and shoot somebody in multiplayer.
The last of Us.
I liked how the last of us shyed away from the undead and opted for an infecting sporophite lifeform. It was disappointing to me at first that it wasn't zombies, but after a play through I really appreciated the subtle variation from what the author duly noted as a played out genre.
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