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Wavedashing Returns in Super Smash Bros for Wii U/3DS With Perfect Pivoting

Super Smash Bros. fans: Do you miss wavedashing? After its removal in Super Smash Bros Brawl, the spacing technique makes its return (kind of) in Super Smash Bros for Wii U and 3DS.

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wonderfulmonkeyman1087d ago

Falcon has the longest, Jiggs has the shortest, and the technique is less useful on the 3DS due to no C-stick to buffer smash attacks with.

On top of that, it's ridiculously hard to use compared to the original.

I don't know whether or not this'll catch on, but I can already predict many a broken control stick...

GokuSolosAll1087d ago

No matter how we try to spin this, it's clear Melee and it's gameplay is gone. Let's just acknowledge that and move on. I did. These last SSB are just casual fun for me. They do that job admirably. It's not like we can't go back and play Melee, either. Putting it online would be great, though.

DarXyde1087d ago

Okay, Brawl I can understand being a step-down, but Super Smash Bros. for Wii U/3DS is pretty great. No, it isn't as fast as melee, but I'd argue it's more competitive because the roster is far more balanced than it's ever been. Some characters before were bordering on totally ineffective, but now? Nobody is bad.

I play my fair share of fighting games, and Super Smash Bros., I feel, is better than melee, and I don't say that lightly.

TXIDarkAvenger1087d ago

old, this was posted a while ago.

GokuSolosAll1086d ago

Balance is important but gameplay is king. If 90% of a roster is trash but 10% works really damn well, I'd take 10% of a good roster in a good game than a 100% balanced roster in a worse game.

Vertical speed is necessary. Only Melee has it.