When the Writers Guild of America -- the union representing U.S. film and television writers -- announced it would introduce a new "Best Videogame Writing" category to its 2008 Awards, it felt like a move long overdue.
After all, game writing has evolved since the days of Wolfenstein and Tetris. The industry have moved past the point where storytelling in games was about as sophisticated as the writing in porn -- plot as excuse for the action. These days, games offer rich settings, complex characters, and intricate narratives. Surely the WGA's award meant the mainstream writing community finally saw games as a new medium, a form of modern literature just like film or television.