Is it possible to create a video game not limited by the constraints of the medium? By virtue of creating a video game, is the product limited only to entertain people? Those concerns always need to be considered when making a video game with loftier aims than simple entertainment. Never Alone (Kisima Ingitchuna) is a game developed in conjunction with Alaskan natives, the Iñupiat, to spread awareness of their culture, storytelling and people. As such, it aims to be more than just a fun product.