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Elegy for a Dead World Reviewed - Cliqist

Amanda French writes: "Elegy for a Dead World is... strange, to say the least. Developed in collaboration by Dejobaan Games (AaAaAA!!! - A Reckless Disregard for Gravity, The Wonderful End of the World) and Popcannibal (Girls Like Robots), the basic concept is to write. That's it. There are no easter eggs, puzzles, or action. Just you and whatever ideas you can come up with. Ordinarily I'd think this is awesome, as I like to write novels, but usually what people consider to be a "game" contains some element of direct or in-direct reward for tasks completed. This is greatly lacking in Elegy, and it's important potential buyers are aware of this. It's all about self-fulfillment, not measurable achievement."

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Elegy For A Dead World Celebrates 10,000 Shared Online Stories

Cliqist checks in with Elegy for a Dead World, crowdfunded by developers Dejobaan Games and Popcannibal, as it celebrates 10,000 shared stories.

garyanderson2734d ago

Can't say I enjoyed the game, but good for them.

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Elegy For a Dead World Developer Interview “Advanced literature taught through Space Magic”

In “A Defence of Poetry”, Percy Shelley made the famous (if slightly self-aggrandizing) claim that “poets are the unacknowledged legislators of the world”. Language and its inherent desire for rhythm, order and harmony made the poetic sensibility not just relevant to “the authors of language and of music, of the dance, and architecture, and statuary, and painting”; poets are also “the institutors of laws, and the founders of civil society.” Reason, to Shelley, is an insufficient tool for maintaining our civilization: imagination, as a cultivated awareness of beauty and truth, plays an ‘unacknowledged’ part in our species’ greatest feats.

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640toronto.com
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Better living through video games

Rob Manuel of G4@Syfygames writes:

"It's hard to imagine video games helping out with your daily life; becoming a better dancer, seeing more of your world, or getting more exercise. We often run to games to escape reality, not make it better. You can probably point out some of the games that already exist to help you lose weight or help you in various school subjects (Thank you, Carmen Sandiego). I want to look at some games that move outside the realm of education and create a world for you to explore. And when you're done, you'll take away something from the experience and never really know it."

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syfygames.com