PlayStation platforms made the game the most money, but Steam is still the biggest market - and 3DS has the longest tail.
Quite interesting. -Ps4 made the most revenue (Which explains its very healthy indie market) -PC pushed the most units (no doubt thanks to Steam sales) -3DS had the most consistency because the price was most consistent (it's interesting how Nintendo's consistency seems to keep sales steady) -The Wii version tanked (I doubt that a lot of people are still playing new indies on the Wii anyway) -GOG and Vita did okay (Not a lot of competition on the vita, so a good game can thrive there) -less than surprisingly, some harsh words for Microsoft's platforms (but still made plenty of profit) http://retrocityrampage.com... Wow, including PS+, PS pushed the most units.
*I meant "PS made the most revenue", not Ps4 itself.
No,the game didn't exactly do well on GOG, a distant third after Steam and direct purchase, and tied with Humble Store. I disagree with VBlank's decision to push through with the Wii version with the Wii U eShop already up. He was setting himself up for failure any way you look at it. For what it's worth, there's no difference between the Wii version and what everyone else got, and it plays fine, even on just the Wiimote. And not PS4, PlayStation. VBlank put together PS3, Vita and PS4 sales together, so we don't know how much of that chunk were buys from years ago on PS3.
The sales wouldn't matter for the PS platforms whether it was just one system or all of them Reason being, Retro City Rampage was always a cross buy game from day 1. So it's not like a person can say you add the PS3 sales to the PSVita sales, etc. When you bought 1, you bought them all right there. The telling factor was that even without PS Plus, it sold an extreme amount on Playstation
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.