With Dissidia: Final Fantasy being announced to celebrate the Final Fantasy franchise 20th anniversary, it's no surprise the story of the game will revolve around the popular crystals from the early Final Fantasy games. Japanese game magazine Famitsu have included a few details from game producer Tetsuya Nomura, director Takeshi Arakawa, and planning director Mitsunori Takahashi mouths.
Follow the link to read the story.
Nevada Dru takes a look at Dissidia Final Fantasy NT and why it is a classic case of less is more.
Hardcore Gamer: The fighting franchise starring the heroes and villains of Final Fantasy is back in action. Dissidia Final Fantasy NT is the third main entry in the franchise and the first to be released on a home console. Dissidia Final Fantasy and its follow-up, 012, were both released on the PSP in 2008 and 2012 respectively. It’s been a long time since the series was last seen and game design has changed drastically since then.
Given that, what’s the difference? How have the Dissidia games changed since the franchise’s inception on the PSP to the recent release on PS4. Here are the major changes between Dissidia Final Fantasy and Dissidia Final Fantasy NT.
How do the two new Dissidia games stack up to the previous ones?
Although it doesn’t have Dissidia in its title, the Theatrhythm games are part of the franchise since they are spinoffs and feature Cosmos and Chaos
So there’s more than 4 games in the Dissidia franchise
Huh, I hope it'll be great.
Why all FF are about some crystal?
even in the later FFs the story are about some type of crystal (magicity, Black materia anyone? or even the memory crystal (that i forgot the name now) in FF X-2)
anyway, sad its on the PSP
that sh1t looks nice
is the story to do with saving the crystals or killing them, plus do you chose one charator at the start of the game and battle your way through all the other charator a bit like soul cailber or smash bros