Viva Piñata developer Rare has told GamesIndustry.biz it's reluctant to develop downloadable content for Xbox 360 until the service reveals proven results.
Although the developer has released some content for previous titles, and has supported the release of Viva Piñata in the US with a modest amount of material, the studio is unsure of committing manpower to developing new material for its projects.
"We've got plenty of ideas for what we can do with downloadable content because Piñata is such a unique game," said Gregg Mayles, lead designer at Rare. "But the jury is still out."
"It's almost pointless doing a huge amount of work at this point because if it's not going to be successful you may as well put that effort into making a new game," he added...