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Opinion: The Problem of the Cutscene

Martin Herink is a University of Oxford graduate student, and a freelance gameplay designer for Cotopia Wireless. In this editorial, he delves into the role of video game cutscenes - not from a standpoint of structural appropriateness, as is often discussed, but from a narrative and cinematic point of view

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gamasutra.com
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Condoleezza Rice2943d ago

More Devs should really take a page out of MGS4 and look at how the Cutscenes are done,wouldn't hurt them to learn a Camera trick or two now would it.

Breakfast2943d ago

Cutscenes are done well, in MGS4....but there's too damn many.

socomnick2943d ago

way way too many. we dont need 4 cutscenes of the beaties moaning and crying. Problem is those cutscenes are like 4 minutes each.

socomnick2943d ago

I know breakfast some of the cutscenes are way too long. Im just talking about the annoying beauties cutscenes that just showed the beauties lieing on the floor while snake stares at them confused and cautiously for 4 minutes. Those scenes were completely unnecessary. Cutscenes that are any longer than 30 minutes fail.

FantasyStar2943d ago

I'll agree that there's alot from a standard perspective. However, that characteristic alone defines MGS. When you think of 'alot of cut-scenes' you think of MGS. It's what MGS is and always did since 1998. To detract from that is to kill the series' roots.

radzy2943d ago

totally rediculous if you ask me !!!!

me and 2 of my buddy's all stopped playing it , and i doubt we will finish it before it hits ebay.

DarthTigra 2943d ago

yeah i will agree with the bb corps cut scnenes those were completely not needed i just skipped them on my 2 play through all the other cut secens i can live with though

thesummerofgeorge2943d ago

I'm a cutscene fan... It gives games a dynamic, so gameplay doesn't become tedious. It's not just cutscenes that do this, mini games and switching up gameplay etc also help to keep the experience a rollercoaster with peaks and valleys rather than a flatline of similare experiences throughout. The cutscene does need to be paced properly, and has to serve a purpose, but generally for me it helps get me pumped up to start playing again, and gives you a moment of awe so you can stop and smell the roses, appreciate the talent behind it. It' a matter of perspective I suppose.

+ Show (5) more repliesLast reply 2943d ago
ape0072943d ago

guys,cutsceens are important

it shows you the story,the places,the characters,the names,just everything
so you could play knowing everything(that make the game much more enjoyable and serios)

in mgs4 ,you can't seprate between cutsceens and gameplay because each one depends on the another to creat an ultimate gaming expereince

and that's what makes mgs the ultimate storytelling game

people just want to find anything just to complain about mgs4

well whoever said that, he doesn't understand the game and just want to play straight forward mindless games that has zero attention of what's going on

go away haters

Breakfast2943d ago

Its not the cutscenes that are bad...its the length (i wanted to shoot myself every time i had to talk to Drebin.)

Just wait till you play Bioshock in a couple months. You will be fully immersed, in a shorter amount of time.

fenderputty2943d ago (Edited 2943d ago )

Yes and no. I don't think you can tell the story of MGS with short cutscenes. There's just tooo much going on as far as plot is concerned.

Honestly ... the only cutscenes that I felt dragged was the last one. Even then its forgiven since there's so many ends that are being tied up.

Kojima needs to work on editing some of the useless stuff better (IE moaning beaties), but ultimately, a lot of people could learn a lot from the game. The cutscenes that didn't fall into the useless category kicked total arss, yes ... even the ones that were longer then 30 min.

It all comes down to personal preference in the end though. To each their own you know?

okcomputer2943d ago

Nice to see I'm not the only one who found Drebin annoying. The first Drebin cut scene was especially horrible, it was way too long, and cut off the action right after one of the best parts of the game. After he explains the gun laundering mechanic I just wanted him to stfu already and let me get back to the game.

The bb corps cut scenes were also pretty unnecessary. The first time you see it with laughing octopus it's awesome, and moving, but there should have been some differences instead of the same exact thing for the others. A handful of the other cut scenes take a little too long, but those are the main two. Other than that the cut scenes were great, and I didn't have much of a problem with them.

ape0072943d ago (Edited 2943d ago )

man I've beat bioshock multiple times and earned 920 out 1000 achievment points and it's a great,great game,one of a kind

any ps3 only owner owe himself to buy this classic

don't miss it

+ Show (1) more replyLast reply 2943d ago
Spike472943d ago

for ape007.

I totally agree

-Maverick-2943d ago

Dude not every game is MGS. That just the game style and the series has sold more than 20 million copies EASY. I LOVE MGS's style. There's nothing even REMOTELY close to MGS in cinematic quality.

socomnick2943d ago

cant wait for you to play bioshock this fall. You will then see how crappy mgs 4 is cinematicaly.

MetalProxy2943d ago (Edited 2943d ago )

I cant beleive you just compaired Bioshock to MGS4. And then you say MGS4 is crap? Bioshock has NOTHING on MGS4.

Acheivement unlocked: Dumbest comment EVER -10 points

Clinton5142943d ago

I don't believe you're adept enough to even sit through putting the MGS4 disc into a PS3. It's hard to believe you're competent enough to compare Bioshock and Metal Gear Solid 4 in regards to cinematics.

Any logical person can tell you that both games have COMPLETELY different approaches to story telling.

Diugu2943d ago

... and the cutscenes in MGS are far better and more immersive.

You just cant be better than MGS4. Bioshock is great for what it is... MGS4 is simply epic, there is no comparison.

juuken2943d ago

Boooy, you need to put down that acid before it fries your brain any further! While Bioshock seems like a good game, MGS4 is a pure masterpiece. Developers *should* take a page from Kojima and his team. They did an amazing job with this game.

Closing2943d ago (Edited 2943d ago )

This place is overrun by people like Nick on all sides of the fence who make up the most outlandish claims with absolutely not an ounce of credibility. Actually this whole world really is overrun by stupid people. Stupidity breeds.

Mr Fancy Pants2943d ago

the thing is that's only an opinion. there are things that you don't like but that i like... example: i loved every minute of every cut-scene but here is this guy from the article saying that they sux...

socomnick2943d ago

My comment might sound a bit controversial right now but come november and you ps3 only owners get to experience the master piece that is bioshock you will truly see what a good game is. Not that overrated mgs 4.

Closing2943d ago (Edited 2943d ago )

Unlike you I've actually played, and beat both, and Bioshock is good, but MGS4 is on a whole much higher level than that game.

juuken2943d ago

socomnick unless you've played MGS4, then you have no right to judge. Don't be like the morons who float around here, bashing MGS4 when they haven't played the damn game.

+ Show (7) more repliesLast reply 2943d ago
Frulond2943d ago (Edited 2943d ago )

imo cutscenes are very important in games and I love em, all of those who think MGS4 cutscenes are long they obviously haven't play MGS2 or 3 (they weren't long in MGS1 for me at least)

ban fans2943d ago

Cutscenes are very important to story telling and I don't like games with no story. I have never really understood the idea of "but it takes you out of the action and ruins the flow" type of mentality. I always feel more connected to the story, as long as it is good. Without cutscenes, I think a lot of games would be emotionless. I've found myself laughing, angered, or even teary-eyed at some cutscenes. Done well and applied correctly, cutscenes are a vital story telling tools for video games.

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