Amber Colyer writes: "The debate of what makes a game truly terrifying is one that has been raging on for many years.
Many gamers scoff at 'jumpscares' – things that suddenly pop up in games to startle them – and proclaim that after the initial shock has worn off, the novelty of the scare is gone. Yet, when you talk about Five Nights at Freddy's, a game whose ultimate fear comes at the hands of death via jumpscares, you will hear a note of true fear in people's voices. What is it about Five Nights at Freddy's that can turn a hated trope into something that works in the context of the horror genre? Why is it that gamers can range from calling similar games boring, to then screaming in fear when having to play them?"