What Makes a Video Game Truly Frightening?

Amber Colyer writes: "The debate of what makes a game truly terrifying is one that has been raging on for many years.

Many gamers scoff at 'jumpscares' – things that suddenly pop up in games to startle them – and proclaim that after the initial shock has worn off, the novelty of the scare is gone. Yet, when you talk about Five Nights at Freddy's, a game whose ultimate fear comes at the hands of death via jumpscares, you will hear a note of true fear in people's voices. What is it about Five Nights at Freddy's that can turn a hated trope into something that works in the context of the horror genre? Why is it that gamers can range from calling similar games boring, to then screaming in fear when having to play them?"

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NerdStar71171d ago

Bugs, clichés and microtransactions.

DERKADER1171d ago

You forgot paid dlc, preorder bonuses, season passes and exclusive content.

MasterCornholio1171d ago

I'm actually afraid to buy a game without reading some sort of performance analysis on it. I game on my PS4 but I refuse to play broken games.

Fizzler1171d ago (Edited 1171d ago )

Youth and innocence.

It's hilarious reading comments from grown men ranting in frustration at developers for not being able to make a game that scares them, blame mother nature morons.

98xpresent1171d ago

Atmosphere, pop-up scares, and A disturbing story

1171d ago
luis_spartano1171d ago (Edited 1171d ago )

I always thought it's the "imagination" of the player thay makes the game scary, and of course the music. Zombies does not scary, what's really scary is the "I don't know what'll happen" factor.

GokuSolosAll1171d ago

Dunno but I just can't even play them without emotional difficulty. Film and literature don't have any fear effect on me, though.

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