"Guilty Gear Xrd -SIGN- would be the prettiest sprite-based 2D fighter I've played, only those aren't sprites. ARC System Works' tricksy polygon work results in a game that has to be seen running 60 frames per second at 1080p.
What ARC has done with the new installment of Guilty Gear is create intricate cel-shaded polygon models for each of its 14 characters (16 with two DLC fighters), and then limited their movement in battle to simulate 2D sprites. The illusion is pretty spectacular. So much so that I ran out to my local big box electronics store to pick up an Elgato Game Capture HD60 for the sole purpose of showing our readers how pretty it looks."