How a tiny studio enhanced Icewind Dale and other classic D&D games

October was a big month for Dungeons & Dragons.

The rollout for the new edition of the tabletop game continued with the Monster Manual. D&D’s top massively multiplayer role-playing game, Neverwinter, prepped players for one of its biggest events — the rise of the evil dragon god Tiamat, a plotline that ties into the tabletop game. And at the end of the month, Beamdog Games released its third “refreshed” version of a classic D&D adventure, Icewind Dale: Enhanced Edition.

One might think that Trent Oster has had his fill of Icewind Dale and its cousins, the Baldur’s Gate series (they share the same game engine, Infinity). He worked on the original Baldur’s Gate at BioWare nearly 20 years ago. He was the project director for one of BioWare’s most ambitious projects, Neverwinter Nights. But instead of moving on, he’s spent most of the past few years revisiting these beloved games with enhanced editions of Baldur’s Gate and Baldur’s Gate II (which run on PC, Mac, and tablets).

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