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Bloodborne’s director discusses the game’s Chalice Dungeons, multiplayer and branching narrative

During an interview at Sony’s PlayStation Experience, Bloodborne’s director, Hidetaka Miyazaki, discussed how the game’s recently revealed dynamically generated Chalice Dungeon, cooperative multiplayer mode and branching storylines will work.

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pat_11_51019d ago

I'm surprisingly excited for Bloodborne, even though the game is probably going to kick the crap out of me.

telekineticmantis1019d ago

You're not really alone in that sentiment, that's why I always eager to read about the co-op, cause sometimes the players you play with already know how to beat the level. But I should be playing this one more than once, randomly generated dungeon s, branching stories varied endings.I may be making a revisit in this one.

tastas211019d ago

Lol. This game is going to dsetroy all xbots lulz. get jelous.

telekineticmantis1019d ago

Xbox has something up their sleeve, the proof is in the amount of success they had this year, they had the best, and most diverse. games this year

nucky641019d ago

no need for that comment tastas.

kingvendrick1019d ago

Just gets better and better. Goty next year for me.