Pulitzer Prize-winning author says GTAIV not in same league as movies, books writes: "It's a shame, we were just getting ready to rant at another ignorant old man who's never picked up a game in his life, but we thought we'd better read his article first and it turns out he actually knows what he's talking about. I know, we were as shocked as you!

Junot Díaz won the 2008 Pulitzer Prize for fiction for his debut novel, and writes for the Wall Street Journal. He also happens to be a pretty avid gamer from the sounds of it, and has put in more than his fair share of time stealing cars and robbing the citizens of Liberty City.

Rather than spewing out the tired old 'games arent art' line that so many supposedly intelligent critics seem to spout, Díaz specifically states that he has no doubt that GTAIV is art, but that he doesn't feel that it yet equals what films and TV shows such as The Sopranos and The Godfather have managed."

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Condoleezza Rice3819d ago

I've met Junot Diaz,VERY down to Earth guy.

As for GTA IV not being in the same league as some movies and or books;I think we can all agree here,GTA IV's story was DEFINITELY overrated.

Jack Meahoffer3819d ago (Edited 3819d ago )

This Junot Díaz guy might be a gamer but he obviously doesn't understand the difference between a passive mediums like movies and TV and interactive mediums like video games. If 100% of the product is dialog and story its a bit easier to tell a deep story than a video game where you should be playing more than watching. There was a lot of nuance in GTA IV. Unspoken things that you'd need to observant to see and understand.

The people hating on GTA IV let the hype distort thier expectations. Real GTA fans like myself loved the game. The only people hating are the people sitting on forums all day like Condie. They play games 1/10th of the time they spend trolling on forums. Just looking for the next bandwagon to jump on. Bunch of fair weather fans.

Vast majority of people that bought GTA IV thought it was well worth the money.

Success brings haters. Its happens to every megaton successful property whether its TV, books, games or movies.


Rute3818d ago (Edited 3818d ago )

To Jack Meahoffer: Junot Díaz clearly understands the potential of interactive entertainment. He's saying that there aren't games that "re-organize our preconceptions" and "shift us into a world that’s always been there but that we’ve been afraid to acknowledge" yet, but he also says that these kind of games are possible.

By making a clear distinction between playing and storytelling, you fail to realise that the gameplay interactions in interactive entertainment can be as profound and poignant as the interactions in passive entertainment. It's important to understand that in both of these mediums, the authors decide what choices the main character makes and the consequences that result from these choices.

Díaz: "Niko, as a character, doesn't surprise, and the choices he confronts don't make me want to put the game on pause in order to mull things over; they don't implicate me or reveal me in any way."

Díaz also criticizes GTA IV for its unconvincing immigration scenario. He should know something about immigration, since he's an immigrant himself.

Jack, you also said that movies are 100% dialog. Well, you're wrong. In fact, there are lots of action packed movies that have even won the Academy Award for best motion picture. I suggest you watch Gladiator to see how well action can be used as a tool for storytelling.

truncheon3818d ago

"the gameplay interactions in interactive entertainment can be as profound and poignant as the interactions in passive entertainment."

I was actually pretty disappointed by the scope of interactions in GTA IV. Look at how many options you have for interacting with the world when you're out and about in the city. Carjack. Push/punch. Jump. Climb up on. Shoot. Drive. Pretty tough to build a "profound and poignant" connection to a world I can only influence through violence and destruction. Yes, I know there were "relationships" to develop but those interactions were totally passive (drive somewhere, push the occasional button) and frankly boring as hell. As were the pointless binary choices (kill chump A or don't who cares).

Games are getting better, for sure. But when some aspects are overly realized, it just calls attention to how underdeveloped other aspects are.

Rute3818d ago

I meant this:
It's important to understand that in both of these mediums, the authors decide what choices the main character confronts and the consequences that result from making the choices.


In other words, in passive entertainment the author decides what choices the main character faces, what choices he makes and what the consequences are. Although in interactive entertainment the player makes the decisions, the author is the one who's ultimately responsible for the situation, alternatives, and consequences.

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Isaac3819d ago

That is what he has to play, not overrated theft auto 4.

sinncross3819d ago

lol darkzero, what a bunch of losers.

GTA4's story is no where near the top tier league of movies and films in regards to story.

what a joke...

Closing3819d ago (Edited 3819d ago )

OK, now try picking a game with a good story to compare. Like the MGS series for example.

socomnick3819d ago

....... You cant be serious. The MGS story is great for fans but to everyone else its pretty stupid.

Closing3819d ago (Edited 3819d ago )

You really have no clue what you're talking about at all. It's an extremely in-depth look at life from political , to religious, to sociological issues. If you had played the game or understood what they were trying to say then you'd clearly see that. To simplify it in laymen's terms for you it's a story about how the people get trapped in their ways, and are almost unable to break away from their own systems, their own chains, which can effect the whole world around them. Kinda like how you're an idiot who shows no signs of progress, which is hurting my head.

meepmoopmeep3818d ago

MGS is one of the greatest, in-depth, deep stories in gaming history. it dives into social, government, military, historical and scientific aspects of both real life and fiction. you actually need to have a really intellectual brain to comprehend all of the story, the medical, military and scientific terms and the questions and mysteries of the story.

stupid is not being able to comprehend it.

ar3818d ago

MGS4 has a great story. The problem is that it's buried deep beneath layers and layers of references to the old games, thus making it hard for newcomers to the genre to pick it up.

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Bishop3819d ago

That books and games are superior to movies in their entertainment value. With movies you are watching someone else live in a world of wonders. With books you can live in that same world yourself as you read and with games you get to experience the world through a controller, keyboard-- whatever. Certainly some games have their problems but so do all other forms of entertainment. Nothing is ever perfect.

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