"During the first fifteen minutes of Ultraworld, I was blown away by how bad it was. It was "you have got to be kidding me; this must be a joke; one out of ten" bad. The gameplay was trite, and it was matched with some of the most inane, pseudo-intellectual drivel in recent memory.
Fortunately, it gets better. After a fourth wall-breaking twist, the game opens up and becomes more enjoyable as a relaxed exploration game through its sharply colored world. However, better than terrible can still be pretty bad."