During the “Storytelling in Video Games” panel at PlayStation Experience Until Dawn Creative director Raúl Rubio Munárriz showcased a video that included some really impressive facial animations and acting.
One of the biggest surprises at the show for me. Definitely gonna be a fun game to play in the dark with your friends and at parties. The crowd reactions were great.
The fact that the developer got the crowd to participate in the decision making really made it fun. I honestly can't wait for it after getting my hands on it at the booth.
It has a cinamatic feel to it. Looking forward to adding this to my collection.
Definitely looking forward to playing this amongst so many other great looking games. Looks like the game has shaped up quite a bit since it's first reveal.
Definitely. Those facial animations are incredibly impressive, and the acting is actually quite good here. The game is also using the Killzone: Shadow Fall engine, which is probably part of the reason it looks so great. Credit to their character and environment artists though. This has to be PS4's sleeper hit of 2015.
I am also looking forward to this game, I love games like this...Heavy Rain, Beyond Two Souls...etc. But I thought we hated games with quicktime events guys (aka RYSE), or are quick time events only ok when Sony does it? Here we have a game that focuses on quicktime events. #itsonlyokifsonydoesit thanhgee That is a damage controlling excuse, the headlines were that Ryse was a quicktime fest even though they were optional, people bashed the game for it. Yet games like God of War and Uncharted (even the new one) use them, in some cases without the option.
You really can't compare the two.. One is an interactive story, the other is an action/adventure.
You fake @ss trolls with the same corny lines are annoying. Number 1 stop grouping all Sony fans in the same category, number 2 micro. Fans like mister mediax are the worst and number 3 who made You judge and juror. Also Ryse we already knew was originally and on the rails Kinect game and Microsoft tried to make it seem as if it changed to some pure, non linear action game. We know this game is exactly what it is, a game full of qtes and is like a horror survival movie, it isn't bring marketed as anything else. By the way dayyyyyy one, game looked dope. Got to play this twizzy and with my girl lol
So the person with one bubble calls me the troll?? Oh the irony...lol I don't troll, I just state the truth and point out the hypocrisy here, and in the gaming media. What does MediaX have to do with this??? What does Ryse originally being a Kinect game have to do with anything?? A lot of games start off one way but change for whatever reason, the game was also first person...things change. The game at its core was a story driven linear, hack and slash, with QTE'S in it (like god of war)...nothing more, nothing less. No reason for the hate, other than the fact that it was a MS exclusive game.
God, I'm sick of people playing the victim all the time. Its ok if Sony does it! How are these games even similar? I have nothing against QTE's at all, but it has to fit into the gameplay well. It needs to make sense. And since you brought it up, having a choice in your reaction does not make it a Quick time event, this is a branching story line where your choice will effect the outcome, not your reflexes. People are just using that word where it doesnt suit, muck like QTE's themselves.
The victim complex returns. Dude, people were looking for things to hate Ryse for at that time. Ryse was a self proclaimed action game in the vein of God of War, and people believed it had forced QTEs with every single execution. People were misinformed. It turns out that QTEs weren't what people ultimately had issues with with Ryse. It was the boring, repetitive, sluggish gameplay, poor enemy variety, with (quite literally) cloned forces, poor performance with the frame rate dipping into the teens. Heavy Rain was a beloved PS3 game but its focus was different. Not an action hack and slash game, but an interactive pseudo-non-linear adventure game. Until Dawn is the same thing. I don't see Sony fans having a problem with QTEs when it's in context to overall experience.
The second sentence in your comment, proves my point and what I am saying. "Dude, people were looking for things to hate Ryse for at that time." For what ever dumb reason, people are constantly looking for reasons to hate on MS, these types of things don't happen to Sony and its games, even when they flat out lie, to their face, and do the same things that MS is ridiculed for. I am a multiconsole gamer, I just like pointing out and letting people see their own hypocrisy. If you were not one of those people, then I am not talking to you.
@MELMAN You completely disregarded this statement. "It turns out that QTEs weren't what people ultimately had issues with with Ryse. It was the boring, repetitive, sluggish gameplay, poor enemy variety, with (quite literally) cloned forces, poor performance with the frame rate dipping into the teens." The reason why Ryse sucks is because it was a poorly made game. It's not any more complicated than that.
@ MELMAN26 " these types of things don't happen to Sony and its games, even when they flat out lie, to their face, and do the same things that MS is ridiculed for. " That is absolute unequivocal BULLS**T. The Order: 1886 got the same brainless criticism, LONG after its initial showing. LONG after it had improved at E3 and won all those awards. It took those people until PSX to be shoved off the bandwagon of hate towards that game. And have you not seen all the attempted "downgrade" articles about PS4 exclusives from amateur idiots who just want clicks for their site with sensationalist headlines? The people that are willing to LIE to make Sony's games look worse? Sony was ridiculed for Killzone: Shadow Fall's temporal reprojection. They have been criticised for events like the 2011 PSN hack. They have been criticised about the PlayStation Now prices. These separate influxes of articles criticising them do exist. Sony gets criticised a lot, and last gen you must have been under cryogenic freeze because the media and fanboys lambasted Sony at every turn. Now that Microsoft does a lot of things that loses the respect of gamers before this gen even begun, they earn a negative reputation and people feel like criticising them. And now you feel like a victim for their mistakes. It says more about YOU than the Sony fans criticising MS.
@MELMAN26 You shouldn't tar everyone with the same brush. Only the fanboys knock everything Xbox do, most Sony fans aren't fanboys, it just seems that way because they are more vocal. You are an obvious low-level troll, does that make all Xbox fans the same? There are a diverse group of people in both camps, what Xbox fanboys forget is that the Sony fans that praise something on Sony's console aren't necessarily the same people who knock that same thing on the Xbox. If I like something on a Sony system and another unrelated Sony user mocks that same feature on MS's system, how does that make anybody a hypocrite? You lot just need to stop whining like children and crying "its not fair" all the time. It just makes you look stupid and childish.
My favorite game demo at psx other than Bloodbourne. It has that Heavy Rain/Beyond Two Souls feel which I loved on ps3. I cant wait till this comes out. Day one for me
Until Dawn is hands-down the game I mostly looking forward to play, I'm not even ashamed to say it. I love these kind of movies, and I actually love games like this (reminds me of a modern Clock Tower) and being an original IP, just makes me wish to experience it much more than other established games.
I can see this game being on project morpheus in the near future.
I personally believe that The Last of Us has better facial animation than this, although this is still fantastic. Edit: After a second look, they honestly look like they had numbing injections, but what little movement they do have looks great.
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