During the World Wide Studios Town Hall panel at PlayStation Experience Polyphony Digital Community Manager Eric Fishback was asked what fans can expect from the next Gran Turismo on PS4.
Well now I'm expecting the graphics to look so real that they melt off my face. Everytime I look at this game, I'm gonna need a new face.
I wonder if GT7 will also feature motorbikes, considering the developers have been checking out The Isle of Man.
They did make tourist trophy so motor bikes in Gran Turismo is always a possibility in my eyes Considering standard cars will be in gt7, it will not be the best gran turismo I can imagine .The best gt I can imagine features only premium cars. I have no doubt the game will be gorgeous though.
Driveclub graphics was best to date on any console. I am sure GT will blow us away too.
I expect the graphics to be almost as good as Forza.
@Docknoss: Let's aim a little higher, shall we?
Bikes would be very difficult to do as it's a whole other game engine. Also, if they can't get the engine noises to sound like something other than a vacuum when in reality you're supposed to be hearing a roaring V8, then Poliphony can go screw. I was the biggest GT fan in the world back in the day with GT1, 2 and 4, 5 was a big mess with long loading times and 6 had a graphics downgrade if comparison vids are to be believed. Every other racer out there has the sound effects down. All GT has now is realistic looking cars, but if they can't get their sound effects past the PS1 era I won't even waste a second of my time with it.
@docknoss I would prefer we got current gen graphics as opposed to forza and its 360 graphics.
no but bringing back Tourist Trophy to PS4 would be a great thing.
@Docknoss lets hope the crowds looks "almost as good as forza".
@Abzdiine: I don't believe there's a big market for bike-only games, but if GT7 can have some amazing tracks for and with motorcycles, it could be a huge extra selling point. Obviously, when done right. I was reading a GamesTM magazine the other day which also once again mentioned the possibility of bikes in GT7.
@docknoss LMFAO!! that actually made me laugh out loud
I just hope that this time GT would be on the same level or close to Forza.
GT7.... I don't think most readers here truly understand how good this "game" will be, look, sell, et al. Only those that don't know will underestimate. GT is the undisputed sales leader for PlayStation® since '97. Forget the fact that it can also take you from the couch to an actual successful race car driver. Long live Gran Turismo® The Real Driving Simulator.
I'll just wait for what Polyphony, the devs, have to say and show. I've began to ignore what PR and community managers say.
I just hope it's out soon and not within 4-5 years, given the more friendly PS4 architecture it should be out later 2016
Honestly, just from a visual perspective, Driveclub I have a feeling will hold the best looking console racing title for quite a while. Especially after seeing the new weather video released today, it's absolutely mind-bogglingly realistic.
DC is the best looking racing game, period. I can already see xbots disagreeing.
Yeah prepare for jaws to drop when that game comes out. Polyphony are an incredible outfit. GT 7 is almost guaranteed to impress given their long history with the franchise.
I believe you're right about Driveclub holding the title for a long time. GT7 is far far off yet
I am a huge GT fan but let's be honest the game needs improvements. One thing that GT has over Forza is the actual driving. Forza hasn't come close to GT in actual feel of driving So here are few things I think next GT should do: 1-We don't need 1200 cars, we don't need we have X number of cars slogan to buy GT. It's on of the biggest IP's so we don't need gimmicks. GT series doesn't requure that 2-make improvements in online, have fun team based modes online like Forza has 3- please please allow more visual customization and community features like Forza 4- give us 300-400 premium cars and make them all worst getting 5- please figure out a great career mode, instead of just driving and menus 6- visual impact, by this I mean engines noise, damage etc, next entry into GT on ps4 should just be called Gran turismo, no numbered entry I personally can't wait, PS3 gave PD a lot of trouble so I am sure they are quite excited to have easier time with development. Which in return will make the development time shorter and more time for actual testing/improvements Other than that GT all the way
@ showtimefolks Almost everything in existence needs improvements. And GT is no exception to that rule, so I agree with you on that front. Here's where we disagree though; GT doesn't have "one thing" over Forza, it has MANY MANY THINGS over Forza. GT actually DOES NEED a huge amount of cars. I've been playing GT since 1999 and I have met and played against a lot of GT players. And being able to have the car you own in real life featured in the game is part of the Gran Turismo culture. There's a reason why GT games sell so much, and Forza doesn't. You said "It's on of the biggest IP's so we don't need gimmicks. GT series doesn't requure that." Then go on to say "please please allow more visual customization and community features like Forza" <---Which is a gimmick since it doesn't affect "driving" GT's career mode is unmatched on consoles, and that's factual. In no other driving sims on consoles can you play do Rally/snow, Nascar, circuits, Formula 1, Weather/Night racing all from the same game. That doesn't mean it can't get better, but let's not even try to pretend that there's anything else better on consoles. Forza is a great franchise and does a lot of things for its fans. But when compared to the scale of Gran Turismo, we don't really have much to discuss. A big part of GT's appeal has always been about the scope and diversity of it's challenges. Surely a better online structure and better damage simulation is expected and welcomed. A sim's job is to get closer and closer to real life as possible. But on that same token, GT does NOT have to cater to Forza fans. There are 6-8 million more GT players in the world than that are Forza players. So why GT would want to be more like Forza makes no real sense, even on the business front.
@showtime & cupid I agree with both of you. Customization, damage etc... aren't gimmicks, it provides something for people who are car lovers, but aren't into racers. People who love tweaking and modding cars (Gearheads), and people who love custom paint jobs. Damage also adds another layer of realism to races IMO. These things are just nice additions to an already great game. Car list. I think they have to have a big list of cars, simply because it's the racing sim on consoles, and they need that library of cars to own that title. But I think this gen all the cars will be premium, and as a result the number of cars isn't going to be over 1,200 again. As a matter of fact if GT7 was to launch next year I think we'd only see around 500 cars, which IMO is more than enough as long they nail all the classics, exotics, etc... However, I don't expect GT7 until 2016 and by then it should have a solid 600 - 750 cars, which is a number IMO. I also agree with dropping the number in the name. As far as career mode I think he just wanted better presentation, rather than going from race to race through menus. Add a bit of cinematic flair, which isn't required, buy it would be something new as well, and this is a new generation so it's time for everything "T" to be crossed and "i" dotted.
Cupid There isn't anything I can disagree with what you said. We all love GT, there is room for improvement but no doubt it's the best Career mode is awesome just a bit more you know just that something extra Being able to have limitless customization would be awesome, and having community make theirs than upload so others can enjoy can add more to the game IMO. Is it a killer feature no, but it will add to the whole experience I still think next entry will see less cars, my guess is something between 450-600. And lastly like I said before this entry shouldn't be a numbered entry
1- we need a lot of cars (the more the better in my own opinion)but a wider variety instead of like 20 different skylines and only one escort lets makes the balance better 2- yes we do need improvements to online less lag and more anti-cheat systems in place 3- more visual customization would be nice to give your car a more unique feeling 4- all the cars by now should be premium all with full interior and exterior views there is no excuse to keep standard cars in 5 - while I enjoy the career mode, there is no need for them stupid tutorials it should be like GT 3 where you go straight into a rally race, or endurance race etc 6 - everyone should have the option to choose the damage settings, from just visual damage to full scale damage that effects the engine etc 7 - they should include full weather effects on all races so it can be sunny one minute then change to rain the next 8 - different types of vehicles and races would also be nice like motorbikes etc
I think everyone here just does not get GT. Comparing GT to Forza and Drive Club, SHAME ON YOU SHAME ON ALL OF YOU. First off Forza and Drive Club are Arcade driving games with simulation features. GT is a driving simulation game that has some arcade settings for those who cant drive. Second GT is not a story game the career mode they have is great for a driving simulator. Third 1200 cars I wish we had every car ever made. If your going to play a driving "simulator" how cool would it be to take that Ford Tempo(example) and drop big $$$ into it and see how well it preforms. Lambo's Ferrari's other high dollar cars are in every game whats wrong with flirting with speedy a Pinto or having a rally Subaru Brat(more examples). I'm not trying to bash you showtimefolks your list is great for arcade driving games and if thats what you want then stick to your Forza and Drive Club.
@cupid i dont know where you are living but gran turismo has been going down hill for a while, and in terms of sale- yeah it once was a heavy hitter but did you see gt6? it didnt even cross 3 million for sales... gt5 was a huge dissapointment to fans as well as driveclub and it shows in the meta and the sales...
@ Strifeblade I'm on planet Earth.... GT6 released on December 6, 2013. 3 weeks after the PS4 and XBOX One were released. I think common sense predicts the focus would have been shifted from PS3 to PS4 for most people. And as testament to GT6's significance in the industry, there has been no other racers released since December 6, 2013 that has outsold it. And as far as your opinion in regards to GT5, we'll just leave it that. But this "HUGE" disappointment you call GT5, by itself outsold every single Forza game released since then by almost 3 million units., Forza 4 (4.3M), Forza 5 (1.6M), Forza Horizon (1.8M) and FH2 (maybe 500?) <----combined for 8.2 Million Forza games. And GT5 have sold 10.66 Million units. http://www.polyphony.co.jp/... Forza Horizon has yet to sale 500K units. http://www.vgchartz.com/gam... So who's opinion am I going to go with? Your opinion, or the opinion of 14 Million (GT5 & GT6) gamers who have bought and loved the game? And yes, Driveclub is outselling Forza Horizon, http://www.vgchartz.com/gam... so let me ask you.....Where are YOU living?
@relientk77 I don't know. I think the game will look good, not as good as DriveClub, because GT7 is more than likely aiming for 60fps, which means a quality dip from DC. The good news is that GT7 is an exclusive so Polyphony can pull all the tool, tips, and techniques Evolution used to make DC look so good. Also Project Cars id 1080p @ 60fps on PS4, and it look good as well. GT7 should find a happy medium between Project Cars and Drive Club. Take PCars and add DC weather system, and boom GT7 looking beautiful.
I think everyone has different views of what they want GT7 to be like. For me I want GT7 to not have Premium and none Premium cars and the same for tracks too. In GT5 some tracks Like Rome looked amazing and the same with the Premium cars but when you played on some of the other tracks/none premium cars the game looked like a PS2 game. They also need to work on the engine noises too as I thought they were poor in 5. I also want it to be a stable 60fps too. I would also like a better online mode too as again GT is lacking in this too. As I said we are all wanting different things from the game but for me I want PD to make the best possible game they can on the PS4 and not release a game that is not finished or has issues like GT5 did. I know we have had GT6 but I missed this game part because of the mess of 5 and also because I moved to next gen too. That said im looking forward to seeing what is shows off for by PD over the next 12 to 18 months.
I think if that happened your doctor would advise you not to play GT7 because new faces are hard to come by and possibly expensive!
Hopefully this means 100% premium cars. I'm not taking much from this until I see final product. By then, we might all have forgotten this quote
PR bla bla
To SuperLupe: When an update released that added Quick Match races, it showed how many races were being held for each of the four rooms. At most, later on in the day or during the weekend, there are 50,000 races running for extended periods of time. With that said, Quick Match needs to be better. The races should be longer. Oh, and with the Seasonal Events, which also update every week, the Time and Drift Trials show that there are easily +100,000 people logging in.
My favorite Gt is still Gt3 a spec. I still play that game to this day plus the rally mode is still so much fun with the dirt being kicked up behind the car. Awesome music too for that soundtrack. Imo Gt hasn't been as good since.
I dunno, I loved GT3, but GT4 was my favorite.
They better not f*ck this up like GT6, lol
GT7 will be amazing there will be nothing like it, 10 million + seller
Amazing? Yes probably, I love the GT series. 10mil+ seller? I don't know, that's heavy. Definitely depends on more than just the quality of the game. Edit: spelling
remember when everyone said driveclub will be amazing?
If the graphics are better than Driveclub's or equal to it, then yea I can't wait!!!!!!
It would have to run at the same framerate as DC to look as good as or better. I would rather they focus on 60FPS and further enhanced realistic handling, then add as many post effect as possible without hurting framerate.
60 FPS are utterly useless for a racing game.
@abriael 60fps are NEEDED for a sim racer. But for arcade racers it's not. You don't have the same amount of thing to handle compare to sim racers.
@Abriael Are you sure you have played GT VS a 30FPS racer like DC or the crew? You dont know what you are talking about. the only time 30FPS was ever acceptable for GT was during the PS1 days. Its a sim racer ( like forza motorsport and Pcars) 60FPS is important to physics based car models.
@Moldiver: Yes. I'm sure. As I'm played almost every sim racer since GP legends and even earlier, including actual sims that don't even appear on console like iracing and such. What have *you* played? @JP1369: "Yeah, clearer motion and better response time, who the hell needs it, amirite? What the fuck?" Racing sims aren't twitchy games. The difference in response time ranges in the milliseconds. Unless you're an extremely poor driver, that kind of twitchyness is absolutely unnecessary, because you have every move planned seconds in advance. If you're an extremely poor driver, you can't take advantage of it anyway. I find absolutely hilarious how some people get bent on numbers and elected 60 fps as some sort of magical king of gaming because they have no idea of how many non-numerical values can improve certain games much more. Might want to get used to it. Many developers choose and will choose 30 fps over 60 for many games, using the resources for other, more useful things, because they know what's good for their games better than you do. @Dudebro90: and you wonder why you have two bubbles. Might want to talk for yourself, and not for people with a brain.
Lol 60 fps is useless? And you wonder why everyone with a brain can't stand you and your terrible website. @abriel Good comeback bro.
@Abriael "What have *you* played?" well seeing as you asked. Forza 2-4 ( I dont have an xbox one yet) GT since the first edition I was a beast on the old colin mcrae and TOCA games Raceroom on PC ( and a bunch of DLC for it) I used to play geoff crammond GP3 And I currently have early access to asseto corsa via steam. so what point are you trying to make? If you play sim racers on PC, you should know that 60FPS is the only to play. Anything less gives you less accurate feedback on the car, along with slower responses. So tell me again how 30FPS is passable in a sim, when it actually hurts the gameplay? EDIT: "Racing sims aren't twitchy games. The difference in response time ranges in the milliseconds. Unless you're an extremely poor driver, that kind of twitchyness is absolutely unnecessary, because you have every move planned seconds in advance. If you're an extremely poor driver, you can't take advantage of it anyway." You are focusing too much on input response while ignoring the benefits of higher FPS on things like suspension calculations based on weight loads during cornering, tyre simulation etc. These things have an effect driver inputs in relation to the car. And feedback on what is going on in/with the car is one of the things that sets a sim apart from a mere arcade racer. I think its crazy that would debate this stuff, given you play games like iracing. Thats just coming from a fellow PC gamer.
PD definitely need to have future GT's locked-in at 60fps. I cannot believe Abriael is saying all of what he's saying. What in the hell? I thought he knew more than that. Racing games HAVE to have a higher frame-rate - for visuals and physics - to be able to perform (like what every racing game development team understands). It's actually 120fps on the CPU side of things, but that's something I can't explain. I was told this by someone with high credibility. I don't post complete nonsense, so... trust me. And in case you didn't know, they managed to provide a 60fps mode on the PS1. https://www.youtube.com/wat... GT5 in 4K using four PS3's http://www.eurogamer.net/ar... ...or GT5 Prologue in 240fps http://www.gtplanet.net/gra... "...in 2008, at the DownShift 2008 session celebrating the series’ ten-year anniversary, a copy of GT5 Prologue was shown at 4x HD resolution, while another was running at 240 frames per second." http://www.gtplanet.net/gra...
@Moldiver: "if you play this you should know I'm right" is a very poor argument. Exactly because I play and played simulators since way before they were a popular genre, on all platforms (and actual simulators, not just arcade-ish games with simulative elements) I know you're not. The difference in feedback from the car at 60 fps is absolutely negligible. If you think you can actually perceive it with a jump as small as 30 to 60, you'll forgive me if I giggle a bit. You can think it's "crazy" as much as you want (it's pretty common for people around here to think those that argue against them are "crazy"), but racing sims benefit much more from other elements, like physical interactions and AI that can be performed on the GPU side, number of cars on track, draw distance, weather and so forth. Those all have a cost, and outweigh 60 FPS in importance for racing games, not by a small margin.
Abriael is actually on point with the 60 fps discussion, sim racers dont really need the 60 FPS, its all about knowledge of the car youre driving and knowledge of the track your racing on. Its not a bunch of variables that change on the fly like in say, a shooter or fighting games where frame data is vital. not saying it won't look nice, and I do enjoy a smooth racer, but it isnt a deal breaker.
I have no doubt that GT will look better than Driveclub. Kazunori is a perfectionist freak. @ Abriel 60 fps makes every game feel better regardless of genre..
No. It doesn't. There are games that benefit a lot more from higher detail, higher draw distance, better lighting or a mix of them. Saying that 60 fps makes every game feel better is a gross oversimplification.
Saying 60 fps doesn't make a game feel better is a gross oversimplification. Its freaking proven. More frames = smoother gameplay. Ask any developer, if they had the option to run games at 30 or 60 fps with zero hit on performance, they would pick 60. Get off your high horse bro. You have a lot of bubbles on n4g, you aren't some rockstar.
Something isn't proven just because you say it's proven. If you say something is "Proven" you may want to provide said evidence. "if they had the option to run games at 30 or 60 fps with zero hit on performance, they would pick 60." Thanks for stating the obvious. Too bad that 60 fps do have a hit on performance, which makes the scenario you described inconsequential, and which is why many developers choose other options over it, because other elements like draw distance, detail, numbers of characters on the screen or lighting are better for their games.
It's a proven fact that 60 fps allows for better controller response which in turn makes the gameplay smoother. That's why all games "feel" better at 60 fps than at 30 fps. Saying that it doesn't is a bold faced lie. It's also true that devs on consoles choose to have eye candy over 60fps but that's only because the eye candy helps them selling games. If they didn't have to compromise they would definetely go for 60fps in every single game like they do for the PC versions of multiplats. When devs for some reason choose to cap PC games at 30 FPS the community itself will mod the game in order to have 60 FPS like it did for FFXIII, Dark Souls 2 or Need for speed Rivals. Why? Because we know that 60 fps is better and given the option, we won't settle for less.
It won't, because of 60fps. I hope physics and feedback will be not so lame as in GT5. And also I hope they could reach the level of Assetto Corsa in terms of physics.
I really hope a full-on steering wheel setup is out by then. Many people don't know about the ability of steering wheels being interchangeable in the most cases. I'm not willing to buy the new T300RS unless it's the only option I have. It's only due to not being able to pay more for what should be included as a packaged deal; the shifter is expensive as hell. For those who don't know: Well, by that I mean you can buy separate pedal setups that use the clutch pedal and a clutch shifter for something like the Thrustmaster T500RS which comes with a clutch pedal, but only has the paddle shifters. Something like Fanatec products, most people don't know about (probably because Fanatec isn't so reliable as a company even though their products are great.)
The physics in GT6 are vastly superior to GT5, BTW.
It doesn't matter. Even if it turns out to be just another average entry in the series, it will still sell millions more than pretty much any other racer on the market. With the exception of maybe Mario kart.
Gt has so much content and so well dine that is can't eventually imagine how good ps4 Gt will be. Polyphony doesn't play so just like ND i know gd things will come, always pushing envelope.
"Always pushing envelope" Except when it comes to engine audio.
1500 cars which 1200 are copied from GT6. I can't wait.
I know you are just trolling But it was actually confirmed Gran Turismo will be built anew and not use old models on the PS4
I'm not really trolling. If you go back into time I think you had pretty much every car from GT4 on PS2 in GT5 on PS3 and about 200 new ones and every car from GT5 in GT6 with inclusion of new ones as well. By the way in all honesty I can't wait for GT7 because it was really fun collecting cars in GT5 (I'm planning to get 6) so I don't mind if we get even more cars. Also you mentioned that GT7 will be build anew. Wasn't GT3 being build from scratch back in the day? It had about 180 cars compared to GT2's over 600 which could possibly mean that while we'll get a lot less cars in GT7 compared to GT6 but they'll be much more detailed and maybe even every single one will have its own interior.
@Dx Trixiterz Considering the size of the team at Polyphony, I doubt we will see less cars Even evolution studio with a far smaller team were able to do 50 + extremely detailed cars Polphony do seem up for a new GT 7 challenge and working with cars sounds and details, with PS4 being able to do better work with better memory, cant wait to see what Polyphony have in store
Gran Turismo still is a great game and a juggernaut, a lot of copies will be sold for Playstation 4.