130°
Submitted by vasilisk 2252d ago | review

GameCritics Metal Gear Solid 4: Guns of the Patriots – Second Opinion

GameCritics writes: "Metal Gear Solid 4 is nothing if not a difficult, frustrating, and absolutely strange experience. A vanguard in some ways but a throwback in most, this latest work fits Hideo Kojima's canon in that the final shape of the creation isn't quite what was expected, yet the shocking unevenness at its core sets it apart. Guns of the Patriots lacks the dynamic energy of the master at his craft so typical of his greatest works... Missing the mad genius, the bravado and boldness that has always defined a Kojima game, Guns of the Patriots is not the finale that Solid Snake deserves.

For an exclusive title that currently represents the primary reason to own a PlayStation 3, Metal Gear Solid 4's structural framework is surprisingly archaic underneath the absurdly refined sheen and stunning layers of graphical excellence. However, though the game looks leaps and bounds ahead of the competition (and it really does), it doesn't play that way." (Metal Gear Solid 4: Guns of the Patriots, PS3) -

Rick Astley  +   2252d ago
Hey GameCritics. http://www.metacritic.com/g...

If you aren't going to give a score then shut it, especially when every other reviewer disagrees with you.
Condoleezza Rice  +   2252d ago
Universal Acclaim
Add in the 50 or so omitted 10s,and you can see why,Mr Astley and I,feel GameCritics shouldn't waste gamers time.
hay  +   2252d ago
They don't rate games, right?
So how they gave MGS4 80 on metacritic?
#1.2 (Edited 2252d ago ) | Agree(1) | Disagree(2) | Report | Reply
js_mac  +   2251d ago
They do rate them
Although they hide it (I'm assuming for people who don't agree with numerical ratings). The score is written right at the end of the piece, but can only be seen if you drag the cursor over it, highlighting it.
AlterEgo  +   2252d ago
And we're supposed to take this revie..er...opinion into account why?

1) It's far too late to even be worth reading.
2) It sounds like they're trying not to enjoy the game.
3) Anybody who wanted the game has bought and beat it, or is planning to in the future and I doubt this article will sway anyone's opinion one way or another...if the other almost 200 reviews haven't.

Nice try though.
Satanas  +   2252d ago
"Difficult, frustrating"

Clearly the reviewer here sucked horribly, because Liquid Easy is one of the easier game settings for any action game.
#3 (Edited 2252d ago ) | Agree(5) | Disagree(0) | Report | Reply
Pizza The Hut  +   2252d ago
Quick question?...since this review is obviously a load of Bull$hit and a JOKE
Was that MGS4 edition PS3 actually made out of gunmetal? or did it end up just being the color gunmetal? and did anyone end up buying that MGS4 headset? it looked a little pricey the last time I checked lol
#4 (Edited 2252d ago ) | Agree(2) | Disagree(2) | Report | Reply
morganfell  +   2251d ago
No it isn't just a coat of paint, yes I bought the headset.
Ninja-Sama  +   2252d ago
He has a problem with the game mechanics because he sucks.
Wow how do these noobs get to review big titles like MGS4, I'll never know. Too late for this review to bear ne significance neway.
DontH8DPlayaH8DConsl  +   2252d ago
?what was their first opinion?
.
js_mac  +   2251d ago
8/10. In short, the reviewer said it is good if you're a fan. You can find it on the site.
#6.1 (Edited 2251d ago ) | Agree(0) | Disagree(0) | Report | Reply
morganfell  +   2251d ago
But the job of a reviewer is to review the game and that reviewing process means understanding the game's purpose and audience. Kojima stated repeatedly, I mean repeatedly that this game was for the MGS fans. This dimwit misses that point by a country mile.
Silogon  +   2252d ago
I was never a big fan of Metal Gear after the msx and nes versions but even I really loved the controls of mgs4. It was intuative and the pop and shoot feature was the best I've ever seen in a game. Better than uncharted, better than Gears of War. MGS4 was a great game.
InMyOpinion  +   2251d ago
Intuitive controls? The instructions you get in the beginning of the game are just confusing. I had to use the trial&error method in order to learn them. Not saying the controls are bad in any sense, but they are certainly not intuitive.
Fx35   2251d ago | Spam
she00win99   2251d ago | Spam
Sir_Ken_Kutaragi  +   2252d ago
'For an exclusive title that currently represents the primary reason to own a PlayStation 3'
???
What???
There's MILLIONS of Reasons to own a PS3!!!!!!!!!!!!!!;)
+More reasons coming(i will be)tomorrow!!!;-P
M$:N4Gamers.con

+
'GameCritics writes: "Metal Gear Solid 4 is nothing if not a difficult, frustrating, and absolutely strange experience.'

Hmm...

If your THICK!!! ;-D

MGS4 10/10
PS3 10/10
PS3 Fans 10/10;)
#8 (Edited 2252d ago ) | Agree(4) | Disagree(4) | Report | Reply
WIIIS1  +   2252d ago
One of the few reviewers who are not afraid to be honest. Especially true that beneath the refined sheen of stunning but absurdly long and contrived cutscenes, MGS4 has very primitive or at least unprogressive game mechanics. One for the fans ONLY.
Opiumunkey  +   2252d ago
They're begging for clicks...don't do them this favor!
InMyOpinion  +   2251d ago
And you are begging for people not to read the article. Afraid they might agree with some of his points perhaps?
#10.1 (Edited 2251d ago ) | Agree(3) | Disagree(8) | Report | Reply
InMyOpinion  +   2252d ago
I think he made some very valid points about the gameplay elements being outdated. You might not agree but everyone is entitled to their opinion and I think he backed up his arguments pretty well.

Much better than some of you who just answer with comments saying he sucks and that he's stupid.

It was ok to have second opinions about GTA IV, GOTY if you ask me, and say that it was overrated etc. But when it comes to the PS3 exclusive MGS4 it's blasphemy. Hypocrites.
PirateThom  +   2251d ago
The thing is, and this is only my opinion, Metal Gear Solid 4 delivered a true upgrade, while Grand Theft Auto IV is just last gen gameplay with nicer graphics.

I think a lot of reviewers are regreting the 10s for GTAIV, but only since MGS3 came out. IGN wanted to give MGS4 11/10 and I think the only reason for that was because they felt the 10 for GTAIV was a mistake. GTAIV isn't a bad game, it's just boring after the first few hours, like all GTA games.
Bolts  +   2251d ago
Then he should've stuck by his opinions and give the game a score. This guy is a chicken sh!t. If he didn't like the game or didn't think it was all that then he should've rated it a 7 or an 8.
DontH8DPlayaH8DConsl  +   2251d ago
would you care to list some examples of why or how
the gameplay elements are "outdated" or what should have been done. I'd say a large percentage of people who played gta 4 thought it was over rated especially if they had plaed s.a. or v.c. That isn't the case with MGS4 you don't have whole threads of people saying MGS3 was better or any of that. I know people me included that bought GTA4 and were disappointed. some on 360 some on the Three.

whats your mgo I.D. so i can show you how smooth the gameplay controls are!
#11.3 (Edited 2251d ago ) | Agree(3) | Disagree(3) | Report | Reply
InMyOpinion  +   2251d ago
@PirateThom
I respect your opinion, you know how to reason.

I'm just curious in what way you think the gameplay in MGS4 is different to the gameplay in MGS3? Aside from small things as using the robot and aiming in 1st person view. I've played all past MGS games and even though I love MGS4 it's still very reminiscent of the games before it control and gameplaywise.

GTA IV uses a completely new physics engine which is noticable in everything in the environment, from cars to humans(natural motion) to the water etc. Rockstar also upgraded the way you aim and incorporated the use-anything-as-cover function. The driving is much more physics driven also. That changed the gameplay a lot. The cellphone, the internet cafés, weather system etc also made it a much better and more interactive experience IMO.

In the end I love both games though, and wouldn't trade one for the other.
#11.4 (Edited 2251d ago ) | Agree(3) | Disagree(5) | Report | Reply
PirateThom  +   2251d ago
Well, my reasonings for MGS4 being different are that the entire control system is closer to Gears of War/Uncharted than MGS3.

Sure, it uses a similar camera system to Subsistance version of Snake Eater, but the third person aiming, the cover system and a lot of other elements are more like Gears of War. If anything, it's a hybrid of Metal Gear Solid with a closer link to western action games. It may not be truly innovative, but it all comes together very well. There's also things like the interaction with enemies and allies which is unlike anything in previous games and lots more small things.

I understand what you are saying about GTAIV though.
MaximusPrime  +   2251d ago
"gamecritics - Smart reviews for serious gamer"
not so smart....
SnakeShady  +   2251d ago
stupid
the author of this "second opinion" really don't get it the game.
Capt CHAOS  +   2251d ago
Back in the days of the xbox vs PS2 comparions (yeah, as if).
I mentioned to someone about upgrading to a xbox and they argued that the gameplay was important, not the graphics..

"though the game looks leaps and bounds ahead of the competition (and it really does), it doesn't play that way"

I wish I find that guy now and wonder if he has a PS3?
Dark General  +   2251d ago
Interesting things
He brings up. He says the gameplay is outdated when to me up until the last bits of Act 3 did MGS4 feel like a MGS game. To me MGS4 does not have the best gameplay out of the entire mgs series that title belongs to MGS3. In fact MGS4 took a very shooter friendly route compared to previous installments not just that going through the game again there is multiple paths to take in each section. I'm not saying it's sandboxy because it's not but it's more like "get from here to here by any method or route that you would like". There is another thing that struck me as odd that he said snake couldn't get past boxes when you can indeed hop up on boxes by pressing the action button near a box.

As for Plot holes in the story, there is no plot holes if you actually watch the cutscenes. Everything is basically resolved. But i do agree with him that MGS4 is lacking that certain Kojima charm. Certain weird things he's done and new types of situations are mostly devoid besides act 3 bringing something new and the final scenes/dual at the end of the game. To say that it's "ps2 level of gameplay sophistication" is inaccurate to me. In fact the first half of MGS4 in my mind is bastardized into being "sold as a shooter" instead of maintaining it's stealth roots.
Time_Is_On_My_Side  +   2251d ago
Brad Gallaway (author)
Paragraph 4

"For example, Solid Snake is still constrained by artificial barriers that many other games of the current age have left behind. For a battle-scarred veteran with decades of experience, how is it that small boxes and low obstructions are completely insurmountable, guiding the player like a rat through a maze with a dubious level of believability? How is it that a rocket launcher still can't open a wooden door? With the amount of horsepower under the PS3's hood, why can't Solid Snake walk up mildly sloping hills and interact with his environment outside of specifically prescribed actions?"

It's called linear game play this is why we can't go in the background to do whatever we want. It's like saying how come we can't drive on those mountains in Gran Turismo 5 Prologue? It's because it's not a Grand Theft Auto, a free roaming game. Another good example would be Gears of War. Even though you can choose two paths in certain situations it's still very linear. lol, I like to add the The Simpsons Game makes fun of this in the demo released.

Paragraph 12

"More than anything, I get the sense that there was a focused effort put towards simply ending the series and wrapping up all loose ends, regardless of the quality of the final effort. Perhaps it was Kojima's way of making sure that he won't be forced to work on another Metal Gear game, but a lot of the nonsensical bits, absurd dialogue, tedious choices and absolutely missed opportunities feel jarringly out of step with what the last three games in this saga have been driving towards."

In an interview Hideo Kojima said he left his team in a position that they didn't know what to do with Snake. With this instalment he finally left them in a position where they can lead from here while Kojima watches in a back seat.

I figure this person isn't a fanatic of the series other wise Brad Gallaway (author) wouldn't have typed this, "Rather than having memories of ‘being there' and ‘doing that', all I'll remember is that I was bored to death watching too many movies that ran on for too long." Even though Brad Gallaway typed this, "Believe it or not, I do call myself a fan of Solid Snake, of Metal Gear, and most of all, of Hideo Kojima."

It's like asking a question in class about your career choice and getting bored when the answer is too long. The rest is subjectable to each person. What I don't get is that Sony exclusive games always get analyzed up, down, left, and right. When were all these critics when Halo 3 came out, now that's a game to talk about. One of the biggest disappointments in gaming history and everyone looks the other way. Haze was an average shooter and guess what it gets criticized because it didn't live up to the hype.

For the most part the cinematics in my opinion take up 40% of your time. 60% is about game play to me that's good enough for me even though it looks little. I just think most of the disc space was for cinematics but used enough space for game play to be on a full DVD.
#16 (Edited 2251d ago ) | Agree(2) | Disagree(2) | Report | Reply
fox02  +   2251d ago
I get why the game had so many 10s; it's a lot better than GTAIV so it should have even scored 11/10s.

But overall; the game is really frustrating, it's atleast 60% cutscenes and 40% gameplay; I mean come on!
There are lots of lengthy cutscenes, and not all are that interesting
#17 (Edited 2251d ago ) | Agree(1) | Disagree(1) | Report | Reply
juuken  +   2251d ago
Oh please...
SL1M DADDY  +   2251d ago
From the author:
"Missing the mad genius, the bravado and boldness that has always defined a Kojima game"

Sorry, but anybody that would write that clearly did not play the game. It makes me wonder how such a poor review can come so late in the game.
karlostomy  +   2251d ago
WOW this reviewer gave it 6.5/10
You can see the score by drag-highlighting your mouse over the space at the end of the article.

Looks like he was entirely unimpressed!

Good to see some reviewers who actually have and express their own opinion, instead of the masses who jump on the bandwagon.
karlostomy  +   2251d ago
well well well
WOW this reviewer gave it 6.5/10
You can see the score by drag-highlighting your mouse over the space at the end of the article.

Looks like he was entirely unimpressed!

Good to see some reviewers who actually have and express their own opinion, instead of the masses who jump on the hype bandwagon.
nycredude  +   2251d ago
What is going on here?
Can someone please explain to me when did reviews actually become opinions? Game reviews are done by professional game reviewers who are paid to give an honest unbiased review so that people can make an informed decision whether or not to part with their hard earned dollars to buy the game.

When did it become acceptable that that they include their emotions and bias and allow that to affect their final score?

If reviews were opinions wouldn't it be called editor's opinion or something to that affect?

On topic: This person is entitled to his opinion but please don't mixed it up with the review, for which he is paid to do. That is like mixing work with pleasure (or in this case displeasure).
#22 (Edited 2251d ago ) | Agree(2) | Disagree(2) | Report | Reply
Time_Is_On_My_Side  +   2251d ago
nycredude
I agree a hundred percent at the same time it depend on who's doing the review. I know some people who really hate Real Time Strategy (RTS) games. RTS games appeal to a certain audience but I do agree that opinions should be minimal. IGN is known for this and the reason why I don't like their reviews.

Example:

I don't like how IGN did the Haze review but I loved X-Plays because of the logic behind their decision. What's even funny I'm like a Sony fanatic yet I agree with the lower score (X-Plays).

I find this also happens with articles especially about Sony, it's like they're totally disgusted with the product or something.
n00bzRtehgey  +   2251d ago
More movie than game.

Disagree if I'm right.
Tacki  +   2251d ago
Long post time...
There's quite a few things I want to address in this review so I'll just quote from parts of it to make this easier.

"For example, Solid Snake is still constrained by artificial barriers that many other games of the current age have left behind. For a battle-scarred veteran with decades of experience, how is it that small boxes and low obstructions are completely insurmountable, guiding the player like a rat through a maze with a dubious level of believability? How is it that a rocket launcher still can't open a wooden door? With the amount of horsepower under the PS3's hood, why can't Solid Snake walk up mildly sloping hills and interact with his environment outside of specifically prescribed actions?"

Some_One_Plays already covered what my thoughts are here. It's a linear game and it's extremely unfair to judge the game for being so. As stated, many games still do this and whether or not it's boxes or mildly sloped hills... would a wall be any better? It's the same thing. A structure preventing you from going outside the boundries of the game. And wooden doors you can't blast open? I can't tell you how many games feature that. Hell, most FPS's have those. This isn't an open-world sandbox game like GTA. And he seems to think this is something 'last gen' but this will be around for years to come. Video games are not the real world and thus you're basically being placed in a box (haha) that the developers have made. The size of this box varies among games. In almost any stealth title, it's less about what you're moving through and more about how you're moving through it. I'm not trying to say environment isn't important, and small little details can be nice. But I don't see how he complains about something like piles of boxes you can't vault over when, at least from my perspective, it's nothing that would elevate the gameplay to any degree. Yeah, Snake should be able to rock climb too. And triple jump like Mario. Reminds me of the IGN AU review where they talk about having a 'sprint' button. lol

"Having the freedom to guide my own actions in this environment was a spectacular experience until I realized that the enemy army was infinitely respawning because I wasn't doing what Kojima wanted me to. In that moment, my level of immersion was completely destroyed. An endless stream of enemies because I didn't trip the right trigger?"

Initially I didn't like this at first either. But after thinking about it... I feel it's altogether neccessary. Other Metal Gear games have had moments like this, and while it may not make any sense... a video game is not meant to be (not in this case at least) a perfect respresentation of the real world. If it were... after dieing once you should never be able to play the game again. But in the case of endless respawning enemies... I feel that if enemies did not respawn at certain points then the game would become far too easy.

"In what is perhaps the most offensive of all the outdated choices, Kojima devotes an unbelievably massive portion of the game's play time to non-interactive cutscenes."

Yes, being true to a series is a very outdated thing to do indeed. Hopefully Gears of War 2 will focus more on befriending the locusts and really building relationships within your group with fun little Warioware style mini-games.

"Athough I respect his creativity and craft as a director, the simple fact is that a videogame is not a film. Though the two mediums do share some of the same elements, many recent titles have proven that game storytelling is most successful when it capitalizes on the unique ability to involve players in ways film never could."

Game storytelling is most successful when it effects the player. Period. Some fans will even say that MGS4's story provides more of an emotional connection than most movies could ever manage. Why? Its history. Built upon over 20 years. Many people grew up... slowly learning more about Snake and these characters that they've become entrenched in the Universe that Kojima has created. Could it have been done in film? Maybe. But with the amount of story spanning several games it would take dozens of movies to pull off.

"Guns of the Patriots possesses certain scenes that had the potential to be some of the greatest of my gameplay career, yet by forcing me to be nothing more than an observer, I literally felt robbed of opportunities I should have taken part in."

What? Where were this scenes exactly? All I can think of is Raiden's fight against Vamp. And even then I don't feel 'robbed' as this writer does. The bulk of the cutscenes are dialogue between characters. I don't see how controlling your character during these seens would improve the game at all. As fun as walking around while being lectured in Assassin's Creed is... I'll take my high quality cinematics thank you.

"The most baffling thing is that there are countless examples of other games which don't have a fraction of the drama that Kojima is able to create, yet their methods of making players feel a part of the events are far more successful than anything Guns of the Patriots achieves."

So Kojima's style creates more drama... but that doesn't matter? Bottom line is... Metal Gear cutscenes are meant as rewards to FANS. If you watch a recent Star Trek film and you're someone with limited to no knowledge of the series... what are your chances of enjoying or understanding it to a good degree? This is what pisses me off about critics. What many who have no prior connection to the game propose is that Kojima should have f*cked his fans over. Let's forget about what the people who have bought the game in the past like. In fact, let's throw out the story completely. Make it an on-rail shooter ala Panzer Dragoon Orta. I don't believe there's any "happy median" when it comes to this game. I'll admit that SOME of the cutscenes drag on longer than they have to... but the majority are completely neccessary to tell a story of this scale and keep the fans happy.

"So, where does all this leave Guns of the Patriots? The gameplay (what precious little of it there is) is still stuck in PS2-era levels of sophistication. A huge chunk of the total running time is non-interactive cutscenes, and these long segments of cinema are of questionable quality, filled with plot holes, nonsensical choices and fanservice that undercuts its legitimacy."

PS2-era levels of sophistication? Honestly? I don't think this guy was expecting a sequel at all. It seems as though he was geared up for a completely different game. Of course it's going to have the same core gameplay. Almost all sequels do. I'm sorry, but unless this writer criticizes pretty much any other sequel out then I just think it's highly hypocritical of him to say such things. Things like Gears of War 2 will still be largly similiar (but likely better) to the first in core gameplay. GTAIV is largly the same, just with more features (well, a loss of some features as well). But things like a cover system, new physics engine etc. are more like tweaks than some kind of revolutionary features. I'm in no way bashing GTAIV (or any other game for that matter), even though I'm no fan of the game or series. It's just stupid that writers like this complain about these little things as if every other game coming out is innovating to no end!

"Believe it or not, I do call myself a fan of Solid Snake, of Metal Gear, and most of all, of Hideo Kojima."

Believe it or not, you're fooling yourself.
#24 (Edited 2251d ago ) | Agree(2) | Disagree(1) | Report | Reply
karlostomy  +   2251d ago
Dude.
You win the award for the 2nd most desperate damage control article ever written.

Do you actually expect people to read that?

Just let it rest man... the reviewer gave it 6.5/10
No amount of disagreement on your behalf will get him to change it.
#24.1 (Edited 2251d ago ) | Agree(1) | Disagree(1) | Report | Reply
Tacki  +   2251d ago
Eh, well at least I won something. lol Though it does make me wonder what the first would be. Damn, I've gotta aim higher next time.

And yeah, you're probably right. I'm sure most won't bother to read it but I felt like expressing my thoughts anyway. I don't expect him to change it... nor do I care about his score. I simply have a difficult time understanding this writer's reasoning. In fact it's flawed if you ask me.

I probably sound like I take this more seriously than I do but I've actually begun to find some of these articles funny.
#24.2 (Edited 2251d ago ) | Agree(0) | Disagree(0) | Report | Reply
karlostomy  +   2250d ago
Cool man
I gonna let you in on a little secret:

I have never played MGSIV, but I heard it is a great game.
Like 9.5/10 great.
Who cares what reviewers say anyway? Just play it.

PS:
First place goes to Juuken. She is hiiiiilariously angry. Lol
#24.3 (Edited 2250d ago ) | Agree(0) | Disagree(0) | Report | Reply

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